Feedback on the Affordance Exploration!

Hey all, one thing I really enjoy my games is poking and prodding different game mechanics to see how they work. I call the first moments of my interaction with any game (or experience) affordance exploration, understanding what is possible and how things relate.

That part is fun for me!

Altough I realized that might not be the case for others. I made my game assuming people will spend some time exploring affordances, trying to understand how different actions result in reactions.

What do you think? Is that good design? Bad design?

IF you decide to play my game [https://batuaytemiz.itch.io/idle-climb] I would love to get more feedback on that specific aspect of game design.

If you have specific game design questions you would like me to explore and give you my opinion on, I would love to spend some time playing your games and having a conversation.

It has been real! Lets keep to conversation open and learn from each other.

~Enjoy life