{"author_link":"\/users\/k1mpp4","author_name":"K1mpp4","author_uid":"k1mpp4","comments":[],"epoch":1524649750,"event":"LD41","format":"md","ldjam_node_id":93934,"likes":2,"metadata":{"p_key":"113633","p_author":"K1mpp4","p_authorkey":"1058013","p_urlkey":"329593","p_title":"Learn how to make a procedurally generated enviroment (Unity Example)","p_cat":"LDJam ","p_event":"LD41","p_time":"1524649750","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1058013","us_name":"K1mpp4","us_username":"k1mpp4","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":58013,"body":"Since we made a game using that, we'll share the source code with you.\nYou can take a peek at the source code to see how we also implemented networking in the game.\n3D-blend files, to see how the animations were made, etc. If you want and have the time to go through everything\n\nBasically, everything we've done, we've shared with you now! Go enjoy\nPs. You can use our assets in your games, It's totally A-okay! Everything is open source\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/colortagsurvive\n\n![coltagsur.png](\/\/\/raw\/d92\/e\/z\/13e06.png)","comments":0,"created":"2018-04-25T09:43:50Z","files":[],"files-timestamp":0,"id":93934,"love":2,"love-timestamp":"2018-04-25T14:51:44Z","meta":[],"modified":"2018-04-25T14:51:44Z","name":"Learn how to make a procedurally generated enviroment (Unity Example)","node-timestamp":"2018-04-25T10:29:51Z","parent":92191,"parents":[1,5,9,73256,92191],"path":"\/events\/ludum-dare\/41\/colortagsurvive\/learn-how-to-make-a-procedurally-generated-enviroment","published":"2018-04-25T09:49:10Z","scope":"public","slug":"learn-how-to-make-a-procedurally-generated-enviroment","subsubtype":"","subtype":"","type":"post","version":275378},"node_metadata":{"n_key":"93934","n_urlkey":"329593","n_parent":"92191","n_path":"\/events\/ludum-dare\/41\/colortagsurvive\/learn-how-to-make-a-procedurally-generated-enviroment","n_slug":"learn-how-to-make-a-procedurally","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"58013","n_created":"1524649430","n_modified":"1524667904","n_version":"275378","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/colortagsurvive\/learn-how-to-make-a-procedurally-generated-enviroment","text":"Since we made a game using that, we'll share the source code with you.\nYou can take a peek at the source code to see how we also implemented networking in the game.\n3D-blend files, to see how the animations were made, etc. If you want and have the time to go through everything\n\nBasically, everything we've done, we've shared with you now! Go enjoy\nPs. You can use our assets in your games, It's totally A-okay! Everything is open source\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/colortagsurvive\n\n![coltagsur.png](\/\/\/raw\/d92\/e\/z\/13e06.png)","title":"Learn how to make a procedurally generated enviroment (Unity Example)","wayback_source":[]}