{"author_name":"Member1221","cat":"LD #34","comments":[],"epoch":1449919080,"likes":0,"metadata":{"p_key":"11364","p_author":"Member1221","p_authorkey":"60042","p_urlkey":"46603","p_title":"[Team Danecan] Finally some sort of functionality.","p_cat":"LD #34","p_event":"LD34","p_time":"1449919080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"60042","us_name":"Member1221","us_username":"member1221","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>So, the last 3 hours i have been coding buttons n stuff.<\/p>\n <p>They way i am handling buttons is by storing an Action variable. which is being set by the GUI host.<\/p>\n <p>How it looks binding buttons:<br \/>\n <code>statusbar.GetButton(\"HomeButton\").SetButtonPressCall(() =&gt; HomeButton());<\/code><\/p>\n <p>So yeah, a little other approach on making Button functionality. Spares me from creating tons of extended versions for each button.<\/p>\n <p>&nbsp;<\/p>\n <p>I am still missing the main part of the game. Which is going to be in the black area underneath the bar. Though Shramper is not back yet. And i suck at drawing. So i will wait for him. Meanwhile i can fix bugs and make other controls which can be useful.<\/p>\n <div style=\"width: 545px\" class=\"wp-caption aligncenter\"><img class=\"\" src=\"http:\/\/i.imgur.com\/kMuiOgf.png\" alt=\"\" width=\"535\" height=\"419\" \/><p class=\"wp-caption-text\"><code>Looks a bit better now. The save button atm. Forcefully quits the game<\/code><\/p><\/div>","time":"December 12th, 2015 6:18 am","title":"[Team Danecan] Finally some sort of functionality."}