{"author_link":"\/users\/ithildin","author_name":"Ithildin","author_uid":"ithildin","comments":[],"epoch":1524687173,"event":"LD41","format":"md","ldjam_node_id":94239,"likes":0,"metadata":{"p_key":"113817","p_author":"Ithildin","p_authorkey":"1000455","p_urlkey":"329777","p_title":"Beatcraft, even more sci-fi now! (Android build available!)","p_cat":"LDJam ","p_event":"LD41","p_time":"1524687173","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1000455","us_name":"Ithildin","us_username":"ithildin","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":8,"author":455,"body":"Hey, look! What are those little chaps on the surface of that planet? \n\n![ad.png](\/\/\/raw\/7c1\/z\/1403e.png)\n\nWell, if it isn't an Android port of [Beatcraft!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/beatcraft)\n\nThe game controls were so for touch input that I just had to make an Android port. \n\nI thought it would be trickier because during the weekend I didn't pay attention to the UI and simply forced the resolution to 800x600, so I had assumed I would have to adapt several things. Far from the truth, I barely had to tweak a couple of UI components to get auto-scaling working well, and there it was! :D\n\nWith this I can probably start thinking how I could improve it. But the immediate next step will be the post-mortem.\n","comments":0,"created":"2018-04-25T19:44:11Z","files":[],"files-timestamp":0,"id":94239,"love":0,"meta":[],"modified":"2018-04-25T20:12:53Z","name":"Beatcraft, even more sci-fi now! (Android build available!)","node-timestamp":"2018-04-25T20:12:53Z","parent":75044,"parents":[1,5,9,73256,75044],"path":"\/events\/ludum-dare\/41\/beatcraft\/beatcraft-even-more-sci-fi-now-android-build-available","published":"2018-04-25T20:12:53Z","scope":"public","slug":"beatcraft-even-more-sci-fi-now-android-build-available","subsubtype":"","subtype":"","type":"post","version":276755},"node_metadata":{"n_key":"94239","n_urlkey":"329777","n_parent":"75044","n_path":"\/events\/ludum-dare\/41\/beatcraft\/beatcraft-even-more-sci-fi-now-android-build-available","n_slug":"beatcraft-even-more-sci-fi-now-a","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"455","n_created":"1524685451","n_modified":"1524687173","n_version":"276755","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/beatcraft\/beatcraft-even-more-sci-fi-now-android-build-available","text":"Hey, look! What are those little chaps on the surface of that planet? \n\n![ad.png](\/\/\/raw\/7c1\/z\/1403e.png)\n\nWell, if it isn't an Android port of [Beatcraft!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/beatcraft)\n\nThe game controls were so for touch input that I just had to make an Android port. \n\nI thought it would be trickier because during the weekend I didn't pay attention to the UI and simply forced the resolution to 800x600, so I had assumed I would have to adapt several things. Far from the truth, I barely had to tweak a couple of UI components to get auto-scaling working well, and there it was! :D\n\nWith this I can probably start thinking how I could improve it. But the immediate next step will be the post-mortem.\n","title":"Beatcraft, even more sci-fi now! (Android build available!)","wayback_source":[]}