Off The Hook: Some Analytics, and... Sales?!

Okay... Sale. Singular. Without going into details, I've got some dire family medical stuff going on that is taking up my attention right now. But to whoever the kind soul was who purchased the game for 2$ is, you helped make today so much more bearable.
This jam I didn't have time to really go deep and embed analytics every step of the way, honestly it was a last minute thing... But I did get three simple analytic hooks, which are pretty helpful in observing how the game is doing. Of note, these numbers are a few hours out of date. Unity Analytics is always several hours behind.
Unique Players: We've had 26 Unique Players since the game launched. 50% of these are coming from Itch.io, and 50% are coming from LDJAM.
Recurring Players: This was interesting, we've had 26 unique players, but that same pool of players has played the application 61 Times. Of note, neither this nor the above count the developers, I scrubbed our data from this list.
Post-Download Dropout: Players who downloaded and opened the game, but never actually played. Of the 26, 6 did not actually play the game.
We're also split evenly with exactly 50% of the player pool using the Windows build as requested, and the other half braving the WebGL build.
This is the fun gameplay stuff:
154 Total NPC Fish have been Caught by the Net during Gameplay. One player is responsible for 64 of those fish.
28 Player Fish have been caught by the net during Gameplay in total.
2 Players managed to play the game, but were never caught by the net.
4 Total Hours of Playtime has been accrued by 20 players.
The Average Player plays for about 5 Minutes
I'll do a postmortem on the game itself once life is a little less crazy. Thanks to the LD Community for continuing to be awesome!
Find us over here: https://ldjam.com/events/ludum-dare/41/off-the-hook