{"author_link":"\/users\/daanvanyperen","author_name":"daanvanyperen","author_uid":"daanvanyperen","comments":[],"epoch":1524692239,"event":"LD41","format":"md","ldjam_node_id":94280,"likes":3,"metadata":{"p_key":"113849","p_author":"daanvanyperen","p_authorkey":"1006977","p_urlkey":"329809","p_title":"POST 1: Wreckless Rally: Brainstorming and merging two genres","p_cat":"LDJam ","p_event":"LD41","p_time":"1524692239","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1006977","us_name":"daanvanyperen","us_username":"daanvanyperen","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":6977,"body":"![title-part1.png](\/\/\/raw\/14b\/1\/z\/1407f.png)\n\n# Guidelines we follow, tips for you!\n\n*Some things to keep in mind* that has helped us greatly in our ludum entries. *Players* will only have a *minute or two to rate your game*, so *time your game*! You are targeting a *broad audience*, and you more than likely *won\u2019t have enough time* to *satisfy hard core fans* of a genre, so keep the game *simplistic and intuitive*. Ideally it has to have some *replayability. Prototype* your *core mechanics asap!*\n\n# Brainstorming and merging two genres\n\nJust *submitting to the theme can make brainstorming a lot of fun*.  Are we going to make an FPS mixed with Murder Mystery where you were the suspect? A stock broker RTS? A poetry brawler? The possibilities!\n\nWe settled on taking a very *mechanically juicy core loop jewel matching game* like bejeweled with something *completely opposite*: a top down *cart racing game*.\n\n![bejeweled-3-nitro.png](\/\/\/raw\/14b\/1\/z\/14080.png)\n\n## Whiteboarding a core loop\n\n*The player\u2019s experience* has to be *fun and intuitive*. *Infusing one genre with the flavors of the other* and boiling it down seemed like the best way to achieve that; *just stacking all mechanics* would make it too *hard to understand* and loads of *work to code*.\n\n![mashup.png](\/\/\/raw\/14b\/1\/z\/14081.png)\n\nAfter *torturing my girlfriend for her jewel game knowledge* and google-fu ing this [infographic ](http:\/\/www.gamelogic.co.za\/images\/MatchGamesInfographic.png) and exchaustive [blog post by Jonathan Bailey](https:\/\/www.gamasutra.com\/blogs\/JonathanBailey\/20150227\/237544\/Match_Game_Mechanics_An_exhaustive_survey.php) we *got a good grasp* of the *meaty bits:*\n\nThe *goal of the game* is to *score points* by making *easy-to-hard matches*.\nThe *track is the board*.\nThe *cars are the pieces*.\n*Player controls the board indirectly*, with his tow truck.\n\n![whiteboard.png](\/\/\/raw\/14b\/1\/z\/14082.png)\n\nEasy enough. But *how* will we make the *player control the pieces* exactly? \n\n[Next up: Prototyping Smototyping!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/$94446)\n\n### [More posts will appear here!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally)\n### [Come play Wreckless Rally! (HTML5)](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally)","comments":0,"created":"2018-04-25T21:29:48Z","files":[],"files-timestamp":0,"id":94280,"love":3,"love-timestamp":"2018-04-26T09:54:15Z","meta":[],"modified":"2018-04-26T09:54:15Z","name":"POST 1: Wreckless Rally: Brainstorming and merging two genres","node-timestamp":"2018-04-26T09:12:04Z","parent":75601,"parents":[1,5,9,73256,75601],"path":"\/events\/ludum-dare\/41\/wreckless-rally\/post-1-wreckless-rally-brainstorming-and-merging-two-genres","published":"2018-04-25T21:37:19Z","scope":"public","slug":"post-1-wreckless-rally-brainstorming-and-merging-two-genres","subsubtype":"","subtype":"","type":"post","version":277860},"node_metadata":{"n_key":"94280","n_urlkey":"329809","n_parent":"75601","n_path":"\/events\/ludum-dare\/41\/wreckless-rally\/post-1-wreckless-rally-brainstorming-and-merging-two-genres","n_slug":"post-1-wreckless-rally-brainstor","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6977","n_created":"1524691788","n_modified":"1524736455","n_version":"277860","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/post-1-wreckless-rally-brainstorming-and-merging-two-genres","text":"![title-part1.png](\/\/\/raw\/14b\/1\/z\/1407f.png)\n\n# Guidelines we follow, tips for you!\n\n*Some things to keep in mind* that has helped us greatly in our ludum entries. *Players* will only have a *minute or two to rate your game*, so *time your game*! You are targeting a *broad audience*, and you more than likely *won\u2019t have enough time* to *satisfy hard core fans* of a genre, so keep the game *simplistic and intuitive*. Ideally it has to have some *replayability. Prototype* your *core mechanics asap!*\n\n# Brainstorming and merging two genres\n\nJust *submitting to the theme can make brainstorming a lot of fun*.  Are we going to make an FPS mixed with Murder Mystery where you were the suspect? A stock broker RTS? A poetry brawler? The possibilities!\n\nWe settled on taking a very *mechanically juicy core loop jewel matching game* like bejeweled with something *completely opposite*: a top down *cart racing game*.\n\n![bejeweled-3-nitro.png](\/\/\/raw\/14b\/1\/z\/14080.png)\n\n## Whiteboarding a core loop\n\n*The player\u2019s experience* has to be *fun and intuitive*. *Infusing one genre with the flavors of the other* and boiling it down seemed like the best way to achieve that; *just stacking all mechanics* would make it too *hard to understand* and loads of *work to code*.\n\n![mashup.png](\/\/\/raw\/14b\/1\/z\/14081.png)\n\nAfter *torturing my girlfriend for her jewel game knowledge* and google-fu ing this [infographic ](http:\/\/www.gamelogic.co.za\/images\/MatchGamesInfographic.png) and exchaustive [blog post by Jonathan Bailey](https:\/\/www.gamasutra.com\/blogs\/JonathanBailey\/20150227\/237544\/Match_Game_Mechanics_An_exhaustive_survey.php) we *got a good grasp* of the *meaty bits:*\n\nThe *goal of the game* is to *score points* by making *easy-to-hard matches*.\nThe *track is the board*.\nThe *cars are the pieces*.\n*Player controls the board indirectly*, with his tow truck.\n\n![whiteboard.png](\/\/\/raw\/14b\/1\/z\/14082.png)\n\nEasy enough. But *how* will we make the *player control the pieces* exactly? \n\n[Next up: Prototyping Smototyping!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/$94446)\n\n### [More posts will appear here!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally)\n### [Come play Wreckless Rally! (HTML5)](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally)","title":"POST 1: Wreckless Rally: Brainstorming and merging two genres","wayback_source":[]}