Mechasnek Art
Hey all
Just a quick post with some of the art we worked on for our Jam Mechasnek :)

A lot of the speed modelling was completed in the first day and was intended to be as modular as possible and made without the need of high poly projections. All of the polys!

On the second day we worked up the lighting which really helped to support the visuals, we only really required a few basic textures.
Didn't have a full day in on the third day but we managed to polish with a few fx and odds n ends.
If you get chance give it a go and let us know what you think!!! :D
https://ldjam.com/events/ludum-dare/41/mechasnek (web version available)