{"author_link":"\/users\/aruculadomal","author_name":"ARuculaDoMal","author_uid":"aruculadomal","comments":[],"epoch":1524698488,"event":"LD41","format":"md","ldjam_node_id":94327,"likes":2,"metadata":{"p_key":"113874","p_author":"ARuculaDoMal","p_authorkey":"1000758","p_urlkey":"329834","p_title":"Alice Unlimited gameplay was improved thanks to your feedback!","p_cat":"LDJam ","p_event":"LD41","p_time":"1524698488","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000758","us_name":"ARuculaDoMal","us_username":"aruculadomal","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":2,"author":758,"body":"Hey guys!\n\nThanks to some feedback I believe the gameplay of our game is now easier and better.\nIt was impossible to survive a few rounds so we felt that we really needed to balance some things.\n\n**The game was updated:**\n* Now the enemies move really slower, but you can skip the slow motion turns if you won't act\n* A bug that made they spawn really close from the player was fixed\n* Some minor fixes\n* The WebGL version was optimized, it looks a little worse and the animations can look choppy, but is now playable on the browser!!\n\nIf you guys wanna try it:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/card-tps-game-alice\n\n![gif.gif](\/\/\/raw\/6f2\/z\/140e2.gif)\n\nPlease note that new features weren't added, those are gameplay fixes and balancement corrections. New features are not allowed and is not the purpose of the LD","comments":0,"created":"2018-04-25T23:12:18Z","files":[],"files-timestamp":0,"id":94327,"love":2,"love-timestamp":"2018-04-26T01:21:05Z","meta":[],"modified":"2018-04-26T01:21:05Z","name":"Alice Unlimited gameplay was improved thanks to your feedback!","node-timestamp":"2018-04-25T23:21:28Z","parent":89388,"parents":[1,5,9,73256,89388],"path":"\/events\/ludum-dare\/41\/card-tps-game-alice\/alice-unlimited-gameplay-was-improved-thanks-to-your-feedback","published":"2018-04-25T23:21:28Z","scope":"public","slug":"alice-unlimited-gameplay-was-improved-thanks-to-your-feedback","subsubtype":"","subtype":"","type":"post","version":277198},"node_metadata":{"n_key":"94327","n_urlkey":"329834","n_parent":"89388","n_path":"\/events\/ludum-dare\/41\/card-tps-game-alice\/alice-unlimited-gameplay-was-improved-thanks-to-your-feedback","n_slug":"alice-unlimited-gameplay-was-imp","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"758","n_created":"1524697938","n_modified":"1524705665","n_version":"277198","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/card-tps-game-alice\/alice-unlimited-gameplay-was-improved-thanks-to-your-feedback","text":"Hey guys!\n\nThanks to some feedback I believe the gameplay of our game is now easier and better.\nIt was impossible to survive a few rounds so we felt that we really needed to balance some things.\n\n**The game was updated:**\n* Now the enemies move really slower, but you can skip the slow motion turns if you won't act\n* A bug that made they spawn really close from the player was fixed\n* Some minor fixes\n* The WebGL version was optimized, it looks a little worse and the animations can look choppy, but is now playable on the browser!!\n\nIf you guys wanna try it:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/card-tps-game-alice\n\n![gif.gif](\/\/\/raw\/6f2\/z\/140e2.gif)\n\nPlease note that new features weren't added, those are gameplay fixes and balancement corrections. New features are not allowed and is not the purpose of the LD","title":"Alice Unlimited gameplay was improved thanks to your feedback!","wayback_source":[]}