Hmmm, nostalgic and "Souls'y"... Is it good enough?
I like the idea of starting with a jam game and continuing on to develop a commercial game. The past few jams were fun, but never felt like they could be bigger.
This one, with sort of a 2D pixel art and Chess nostalgic hook also pulled in some more modern "Dark Souls" and "rogue-lite" core gameplay, to have me wondering if we should keep working on it. Thoughts?
https://ldjam.com/events/ludum-dare/41/rogue-pawn
I can imagine a Zelda-esce overworld with dungeons not unlike more-developed versions of the 4 areas in what's playable here... maybe multiple armor sets and some light story elements... could be fun? Would you buy it for $6?