{"author_link":"\/users\/linus","author_name":"Linus","author_uid":"linus","comments":[],"epoch":1524759021,"event":"LD41","format":"md","ldjam_node_id":94557,"likes":2,"metadata":{"p_key":"114009","p_author":"Linus","p_authorkey":"1000725","p_urlkey":"329969","p_title":"Shader model 3 now supported!","p_cat":"LDJam ","p_event":"LD41","p_time":"1524759021","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000725","us_name":"Linus","us_username":"linus","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":8,"author":725,"body":"I used geometry shaders in my game to create the wireframe effect which worked great for PC which supports DX11 or Vulkan but not MacOS or WebGL. I had to resort to using `GL.lines` and the bloom render effect to port to MacOS and WebGL but that wasn't even near as easy as using geometry shaders.\n\nHere is some footage from WebGL:\n![ezgif.com-gif-maker.gif](\/\/\/raw\/5d2\/z\/14293.gif)\n\nIt looks pretty good and close enough to desktop. If you don't feel like downloading the game or use MacOS please try my game, I'll make sure to check out yours. :grin:\n\nPlay [Age of Pacman](https:\/\/ldjam.com\/events\/ludum-dare\/41\/$74082).","comments":0,"created":"2018-04-26T15:51:26Z","files":[],"files-timestamp":0,"id":94557,"love":2,"love-timestamp":"2018-04-26T18:04:21Z","meta":[],"modified":"2018-04-26T18:04:21Z","name":"Shader model 3 now supported!","node-timestamp":"2018-04-26T16:10:21Z","parent":74082,"parents":[1,5,9,73256,74082],"path":"\/events\/ludum-dare\/41\/age-of-pacman\/shader-model-3-now-supported","published":"2018-04-26T16:10:21Z","scope":"public","slug":"shader-model-3-now-supported","subsubtype":"","subtype":"","type":"post","version":278362},"node_metadata":{"n_key":"94557","n_urlkey":"329969","n_parent":"74082","n_path":"\/events\/ludum-dare\/41\/age-of-pacman\/shader-model-3-now-supported","n_slug":"shader-model-3-now-supported","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"725","n_created":"1524757886","n_modified":"1524765861","n_version":"278362","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/age-of-pacman\/shader-model-3-now-supported","text":"I used geometry shaders in my game to create the wireframe effect which worked great for PC which supports DX11 or Vulkan but not MacOS or WebGL. I had to resort to using `GL.lines` and the bloom render effect to port to MacOS and WebGL but that wasn't even near as easy as using geometry shaders.\n\nHere is some footage from WebGL:\n![ezgif.com-gif-maker.gif](\/\/\/raw\/5d2\/z\/14293.gif)\n\nIt looks pretty good and close enough to desktop. If you don't feel like downloading the game or use MacOS please try my game, I'll make sure to check out yours. :grin:\n\nPlay [Age of Pacman](https:\/\/ldjam.com\/events\/ludum-dare\/41\/$74082).","title":"Shader model 3 now supported!","wayback_source":[]}