Postmortem Part 2 - Art and Mind shift

Hi, this is second part of a postmortem for ACCIDENTAL EXISTENTIAL

→ Go to Part 1 - Brainstorm and dramatic cutoff

main2.png

There are 3 different stories in the game. Each one is unique genres mashup so is visual layout.

I'll tell the story behind art of the one of these mini-games.

Art

One of the ideas was adult game but for kids. I didn't had much time because I threw most of the assets away, so I decided to make it different. Fast and childish like a kids drawing.

Assets for this layout. Mostly done in one take :) post2-1.png

Paper texture made with old vynil record. post2-2.png

Artstyle like that isn't that time consuming and (more importantly) perfectly contrasts with the heavy adult theme behind it!

Also there is a visual contrast with two other stories that has more grayish realistic look so the game gets an interesting visual rythm as well.

Jam Conclusion - Goals

It was the first time when I purposely tried to communicate not a single message with the game, but a space of ideas to interpret.

*And it worked! *

I can't explain how happy I was after reading first reviews. You guys got it and in a such different ways! Some see it straight and heavy, some get it very personal, some read dark humour or ironic meta on life and industry.

Mind shift

This is a mind shift for me personaly. All of my life before I was sure that piece of art should be about clear message or experience communication.

Before I'd rather be upset if players won't get it the way I put it there. And now it's just amazing to see what players will build with this forms and how personal they will make it.

This is no longer a dictate of the meaning but the real co-creation. It requires more effort from both dev and the player but it totaly pays off.

Thank you :)

→ PLAY ACCIDENTAL EXISTENTIAL