Postmortem Part 2 - Art and Mind shift
Hi, this is second part of a postmortem for ACCIDENTAL EXISTENTIAL
→ Go to Part 1 - Brainstorm and dramatic cutoff

There are 3 different stories in the game. Each one is unique genres mashup so is visual layout.
I'll tell the story behind art of the one of these mini-games.
Art
One of the ideas was adult game but for kids. I didn't had much time because I threw most of the assets away, so I decided to make it different. Fast and childish like a kids drawing.
Assets for this layout. Mostly done in one take :)

Paper texture made with old vynil record.

Artstyle like that isn't that time consuming and (more importantly) perfectly contrasts with the heavy adult theme behind it!
Also there is a visual contrast with two other stories that has more grayish realistic look so the game gets an interesting visual rythm as well.
Jam Conclusion - Goals
It was the first time when I purposely tried to communicate not a single message with the game, but a space of ideas to interpret.
*And it worked! *
I can't explain how happy I was after reading first reviews. You guys got it and in a such different ways! Some see it straight and heavy, some get it very personal, some read dark humour or ironic meta on life and industry.
Mind shift
This is a mind shift for me personaly. All of my life before I was sure that piece of art should be about clear message or experience communication.
Before I'd rather be upset if players won't get it the way I put it there. And now it's just amazing to see what players will build with this forms and how personal they will make it.
This is no longer a dictate of the meaning but the real co-creation. It requires more effort from both dev and the player but it totaly pays off.
Thank you :)