Hours on Project

Because I barely had time over the jam weekend to work on my game, I took note of the time that I worked on my project with more attention than usual.

| Day | Pre-Jam | Post-Jam | Pre-Jam Cumulative | Post-Jam Cumulative | Milestone | |--------- |-----------|------------|---------------------|---------------------|------------| | Fri 4/20 | 0 | | 0 | | | | Sat 4/21 | 1 | | 1 | | Design doc | | Sun 4/22 | 13 | | 14 | | | | Mon 4/23 | 3 | 5 | 17 | 22 | | | Tue 4/24 | | 5. 5 | | 27.5 | 1.0 | | Wed 4/25 | | 7 | | 34.5 | 1.1, 1.2 | | Thu 4/26 | | 7 | | 40.5 | 1.3 |

So, by raw labor hours, I'm close to what I could have done if I had been constrained to working only during the official Jam weekend.

I like to follow up on my projects and try to take them as far as I can after a jam, especially for fixing bugs, but also to add features, and tweak mechanics. I'll generally do that as long as the project stays interesting to me, or until I paint myself into a corner and realize that to continue it would be better to start over.

I have still more planned for InvadTris, and so far no end in sight to my interest and motivation to work on it. I'm really enjoying it a lot, and each new pull request, each new release I'm becoming more and more pleased with how it's turning out. I think it's probably my best game to date.

Once I get sound implemented (hopefully tonight) I plan to take a couple days to play and rate games, until I'm caught up with that, then I'll go back to developing the project further. I always rate anyone's game if they leave a comment, so if you need ratings, rate my game and leave a comment so I know who you are.

Update:

Two more days of working:

| Day | Pre-Jam | Post-Jam | Pre-Jam Cumulative | Post-Jam Cumulative | Milestone | |--------- |-----------|------------|---------------------|---------------------|------------| | Fri 4/27 | | 7 | | 47.5 | | | Sat 4/28 | | 4 | | 51.5 | 1.4 |

As of Sunday, I switched to playing/rating games, so I'll have more updates eventually, but not for a few days.