{"author_link":"\/users\/icxon","author_name":"icxon","author_uid":"icxon","comments":[],"epoch":1524861999,"event":"LD41","format":"md","ldjam_node_id":94943,"likes":9,"metadata":{"p_key":"114238","p_author":"icxon","p_authorkey":"1000482","p_urlkey":"330198","p_title":"In-Game Help","p_cat":"LDJam ","p_event":"LD41","p_time":"1524861999","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1000482","us_name":"icxon","us_username":"icxon","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":14,"author":482,"body":"Typical Ludum Dare play&rate session takes 5-10 minutes. Such a small amount of time to explore all the mechanics in a game. Especially, if the game itself has no tutorial or requires a lot of time to understand the basics.\n\n### Does your game have a self-explonatory mechanics or in-game tutorial?\n\nWell... ours doesn't have one :smiley: But we have a help section! Which might be useful I guess (no it's not).\n\n![help.png](\/\/\/raw\/2e1\/z\/1450d.png)\n\nAnd still there are a lot of tiny things that could be unclear. For instance:\n\n`1.` The Devil doesn't burn in lava. (_is this even obvious?_)\n\n![Infernoculus help](\/\/\/raw\/2e1\/z\/1450f.gif)\n\n`2.` The Wizard could heal an ally by hitting him with the ball. (_all games should have this feature_)\n\n![Infernoculus help](\/\/\/raw\/2e1\/z\/14511.gif)\n\n`3.` And The Biggy is able to reach the ball in 2 cells radius with his special ability (_his stick is just too long_)\n\n![Infernoculus help](\/\/\/raw\/2e1\/z\/14513.gif)\n\nNow you know more!\n\n### [Play on Web](https:\/\/graal.itch.io\/infernoculus)\n\n### [Submission Page](https:\/\/ldjam.com\/events\/ludum-dare\/41\/infernoculus)","comments":0,"created":"2018-04-27T20:07:01Z","files":[],"files-timestamp":0,"id":94943,"love":9,"love-timestamp":"2018-04-28T15:24:29Z","meta":[],"modified":"2018-04-28T15:24:29Z","name":"In-Game Help","node-timestamp":"2018-04-27T21:13:30Z","parent":75246,"parents":[1,5,9,73256,75246],"path":"\/events\/ludum-dare\/41\/infernoculus\/in-game-help","published":"2018-04-27T20:46:39Z","scope":"public","slug":"in-game-help","subsubtype":"","subtype":"","type":"post","version":280096},"node_metadata":{"n_key":"94943","n_urlkey":"330198","n_parent":"75246","n_path":"\/events\/ludum-dare\/41\/infernoculus\/in-game-help","n_slug":"in-game-help","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"482","n_created":"1524859621","n_modified":"1524929069","n_version":"280096","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/infernoculus\/in-game-help","text":"Typical Ludum Dare play&rate session takes 5-10 minutes. Such a small amount of time to explore all the mechanics in a game. Especially, if the game itself has no tutorial or requires a lot of time to understand the basics.\n\n### Does your game have a self-explonatory mechanics or in-game tutorial?\n\nWell... ours doesn't have one :smiley: But we have a help section! Which might be useful I guess (no it's not).\n\n![help.png](\/\/\/raw\/2e1\/z\/1450d.png)\n\nAnd still there are a lot of tiny things that could be unclear. For instance:\n\n`1.` The Devil doesn't burn in lava. (_is this even obvious?_)\n\n![Infernoculus help](\/\/\/raw\/2e1\/z\/1450f.gif)\n\n`2.` The Wizard could heal an ally by hitting him with the ball. (_all games should have this feature_)\n\n![Infernoculus help](\/\/\/raw\/2e1\/z\/14511.gif)\n\n`3.` And The Biggy is able to reach the ball in 2 cells radius with his special ability (_his stick is just too long_)\n\n![Infernoculus help](\/\/\/raw\/2e1\/z\/14513.gif)\n\nNow you know more!\n\n### [Play on Web](https:\/\/graal.itch.io\/infernoculus)\n\n### [Submission Page](https:\/\/ldjam.com\/events\/ludum-dare\/41\/infernoculus)","title":"In-Game Help","wayback_source":[]}