{"author_link":"\/users\/radow","author_name":"radow","author_uid":"radow","comments":[],"epoch":1524882417,"event":"LD41","format":"md","ldjam_node_id":94998,"likes":2,"metadata":{"p_key":"114273","p_author":"radow","p_authorkey":"1075872","p_urlkey":"330233","p_title":"Postjam Version 1.1 of \"A Mad Teaparty - a card and run game\" released","p_cat":"LDJam ","p_event":"LD41","p_time":"1524882417","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1075872","us_name":"radow","us_username":"radow","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":75872,"body":"We were very excited to do some more work on our game in order to push it in the direction we wanted it to go and share it with you all. Since this release contains significant changes to the original-jam-release we designed our website to make it abundantly which version you are playing. We hope everyone finds this to be a fair and reasonable way to share this version we are so excited about without compromising the jam.\n \n![newLevel_noUI.png](\/\/\/raw\/068\/21\/z\/14568.png)\n\n## [Play both versions now at purplesloth.studio!](https:\/\/purplesloth.studio)\n\n\n# Changelog\n* UI rework\n* added tooltip\n* empty cards no longer execute \"wait\"\n* fixed a bug that caused the grid functionality to not work properly in\nthe HTML5 build\n* fixed a bug with the turncounter\n* added 2 completely new zones with cutscenes\n* polished existing zones\n* added some QoL in many locations\n* tutorial can now be skipped by pressing S\n* tutorial dialog can now be skipped by pressing Space\n* new Linux and Windows standalone build\n\n![newUI3.png](\/\/\/raw\/068\/21\/z\/14567.png)\n# Based on your Feedback\nMany of the changes and additions we implemented are based on the great\nfeedback we have gotten over the last couple of days. The additional\nmaps are considerably shorter, allowing for fun gameplay with less time\ninvestment and patience required. The grid feature (that should have\nbeen in the original release, but for some reason did not work as\nintended in the original webGL build) makes it much easier to recognize distances\nand plan your turn. The tooltip gives further inside into how certain\ncards\/moves function. And finally as requested by many: the game will only proceed as many turns as you place down cards.\nSince Many people really enjoyed the fully voiced cutscenes we're glad\nthat we can ship two additional scenes we've had all along but lacked\nfinished levels to go along with.","comments":0,"created":"2018-04-28T02:00:22Z","files":[],"files-timestamp":0,"id":94998,"love":2,"love-timestamp":"2018-04-28T14:22:23Z","meta":[],"modified":"2018-08-09T16:03:52Z","name":"Postjam Version 1.1 of \"A Mad Teaparty - a card and run game\" released","node-timestamp":"2018-08-09T16:03:52Z","parent":84488,"parents":[1,5,9,73256,84488],"path":"\/events\/ludum-dare\/41\/the-mad-tea-party-a-card-and-run-game\/postjam-version-1-1-of-a-mad-teaparty-a-card-and-run-game-released","published":"2018-04-28T02:26:57Z","scope":"public","slug":"postjam-version-1-1-of-a-mad-teaparty-a-card-and-run-game-released","subsubtype":"","subtype":"","type":"post","version":299558},"node_metadata":{"n_key":"94998","n_urlkey":"330233","n_parent":"84488","n_path":"\/events\/ludum-dare\/41\/the-mad-tea-party-a-card-and-run-game\/postjam-version-1-1-of-a-mad-teaparty-a-card-and-run-game-released","n_slug":"postjam-version-1-1-of-a-mad-tea","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"75872","n_created":"1524880822","n_modified":"1533830632","n_version":"299558","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/the-mad-tea-party-a-card-and-run-game\/postjam-version-1-1-of-a-mad-teaparty-a-card-and-run-game-released","text":"We were very excited to do some more work on our game in order to push it in the direction we wanted it to go and share it with you all. Since this release contains significant changes to the original-jam-release we designed our website to make it abundantly which version you are playing. We hope everyone finds this to be a fair and reasonable way to share this version we are so excited about without compromising the jam.\n \n![newLevel_noUI.png](\/\/\/raw\/068\/21\/z\/14568.png)\n\n## [Play both versions now at purplesloth.studio!](https:\/\/purplesloth.studio)\n\n\n# Changelog\n* UI rework\n* added tooltip\n* empty cards no longer execute \"wait\"\n* fixed a bug that caused the grid functionality to not work properly in\nthe HTML5 build\n* fixed a bug with the turncounter\n* added 2 completely new zones with cutscenes\n* polished existing zones\n* added some QoL in many locations\n* tutorial can now be skipped by pressing S\n* tutorial dialog can now be skipped by pressing Space\n* new Linux and Windows standalone build\n\n![newUI3.png](\/\/\/raw\/068\/21\/z\/14567.png)\n# Based on your Feedback\nMany of the changes and additions we implemented are based on the great\nfeedback we have gotten over the last couple of days. The additional\nmaps are considerably shorter, allowing for fun gameplay with less time\ninvestment and patience required. The grid feature (that should have\nbeen in the original release, but for some reason did not work as\nintended in the original webGL build) makes it much easier to recognize distances\nand plan your turn. The tooltip gives further inside into how certain\ncards\/moves function. And finally as requested by many: the game will only proceed as many turns as you place down cards.\nSince Many people really enjoyed the fully voiced cutscenes we're glad\nthat we can ship two additional scenes we've had all along but lacked\nfinished levels to go along with.","title":"Postjam Version 1.1 of \"A Mad Teaparty - a card and run game\" released","wayback_source":[]}