{"author_link":"\/users\/daanvanyperen","author_name":"daanvanyperen","author_uid":"daanvanyperen","comments":[],"epoch":1524912675,"event":"LD41","format":"md","ldjam_node_id":95061,"likes":3,"metadata":{"p_key":"114306","p_author":"daanvanyperen","p_authorkey":"1006977","p_urlkey":"330266","p_title":"PART 5: Game Balance and Intuitiveness","p_cat":"LDJam ","p_event":"LD41","p_time":"1524912675","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1006977","us_name":"daanvanyperen","us_username":"daanvanyperen","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":6977,"body":"![title-part5.png](\/\/\/raw\/14b\/1\/z\/145b7.png)\n\n[Back to part 4: Flavouring](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/part-4-wreckless-rally-flavouring)\n\n## Cutting Corners on Essentials\n\nWe could assume players will **discover all mechanics** by the intuitive nature of the game, but **not all mechanics are that easy to discover**, like drifting and chaining-multipliers.\n\nSo instead of **coding a separate tutorial** and welcome screen, we\u2019ll just **have the main game loop how the player how to play the game**. But how do we do that?\n\n**Recycling** what you have **can save you a lot of time**. In our case we were using an [ECS system](https:\/\/github.com\/junkdog\/artemis-odb\/wiki\/Introduction-to-Entity-Systems) which makes everything really modular, which is great for recycling.\n\nWe already have triggers in the map for the finish line, so instead of player buttons controlling the car, let **triggers** in the map **act as inputs as the tow car drives over them**.\n\n![tutorial.gif](\/\/\/raw\/14b\/1\/z\/145b8.gif)\n\nCheap but effective!\n\n### No Player is the Same!\n\nWhile you as a developer might breeze through your game other players haven\u2019t been playing it constantly. **If mechanics are hard for \/you\/, many of your players will struggle**.  \n\n![hard.png](\/\/\/raw\/14b\/1\/z\/145b9.png)\n\nIn our case, high number of colors on screen, or multi-color pit stops are not easy to deal with, so lets copy the difficult map, and make the cars a bit more conveniently placed and preferently mono-colored.\n\n![easy.png](\/\/\/raw\/14b\/1\/z\/145ba.png)\n\n### Highscore\n\nWe want to give players something to strive for. Since the core loop is score based lets focus on that and keep track of both easy and hard scores, so they can beat themselves.\n\n![highscore.png](\/\/\/raw\/14b\/1\/z\/145bc.png)\n\n\nNext up: (Getting) Community Feedback!\n\n## [Other parts here!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally)\n## If you haven\u2019t yet, please [play wreckless-rally here](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally) and tell us what you think!\n\n\n","comments":0,"created":"2018-04-28T10:39:08Z","files":[],"files-timestamp":0,"id":95061,"love":3,"love-timestamp":"2018-04-28T15:42:36Z","meta":[],"modified":"2018-04-28T15:42:36Z","name":"PART 5: Game Balance and Intuitiveness","node-timestamp":"2018-04-28T10:55:22Z","parent":75601,"parents":[1,5,9,73256,75601],"path":"\/events\/ludum-dare\/41\/wreckless-rally\/part-5-game-balance-and-intuitiveness","published":"2018-04-28T10:51:15Z","scope":"public","slug":"part-5-game-balance-and-intuitiveness","subsubtype":"","subtype":"","type":"post","version":280628},"node_metadata":{"n_key":"95061","n_urlkey":"330266","n_parent":"75601","n_path":"\/events\/ludum-dare\/41\/wreckless-rally\/part-5-game-balance-and-intuitiveness","n_slug":"part-5-game-balance-and-intuitiv","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6977","n_created":"1524911948","n_modified":"1524930156","n_version":"280628","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/part-5-game-balance-and-intuitiveness","text":"![title-part5.png](\/\/\/raw\/14b\/1\/z\/145b7.png)\n\n[Back to part 4: Flavouring](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/part-4-wreckless-rally-flavouring)\n\n## Cutting Corners on Essentials\n\nWe could assume players will **discover all mechanics** by the intuitive nature of the game, but **not all mechanics are that easy to discover**, like drifting and chaining-multipliers.\n\nSo instead of **coding a separate tutorial** and welcome screen, we\u2019ll just **have the main game loop how the player how to play the game**. But how do we do that?\n\n**Recycling** what you have **can save you a lot of time**. In our case we were using an [ECS system](https:\/\/github.com\/junkdog\/artemis-odb\/wiki\/Introduction-to-Entity-Systems) which makes everything really modular, which is great for recycling.\n\nWe already have triggers in the map for the finish line, so instead of player buttons controlling the car, let **triggers** in the map **act as inputs as the tow car drives over them**.\n\n![tutorial.gif](\/\/\/raw\/14b\/1\/z\/145b8.gif)\n\nCheap but effective!\n\n### No Player is the Same!\n\nWhile you as a developer might breeze through your game other players haven\u2019t been playing it constantly. **If mechanics are hard for \/you\/, many of your players will struggle**.  \n\n![hard.png](\/\/\/raw\/14b\/1\/z\/145b9.png)\n\nIn our case, high number of colors on screen, or multi-color pit stops are not easy to deal with, so lets copy the difficult map, and make the cars a bit more conveniently placed and preferently mono-colored.\n\n![easy.png](\/\/\/raw\/14b\/1\/z\/145ba.png)\n\n### Highscore\n\nWe want to give players something to strive for. Since the core loop is score based lets focus on that and keep track of both easy and hard scores, so they can beat themselves.\n\n![highscore.png](\/\/\/raw\/14b\/1\/z\/145bc.png)\n\n\nNext up: (Getting) Community Feedback!\n\n## [Other parts here!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally)\n## If you haven\u2019t yet, please [play wreckless-rally here](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally) and tell us what you think!\n\n\n","title":"PART 5: Game Balance and Intuitiveness","wayback_source":[]}