Maze in dark - Making Of
Maze in dark is my first LudumDare.
Not the best game (well ... maybe ...) but I think I had good time management.
And above all: I finished it :-)
https://ldjam.com/events/ludum-dare/41/maze-in-dark

Day 1 - LD41 start at 3 in France... - wake up at 5 (hard week before) - find idea (hard, not inspired by subject): it will be a sort of maze. A "hero" (his internal name is Valentin, like Valentin Haüy) move in it like a Sokoban game (without crates). But the difficulty is elsewhere: Valentin is blind - the player only see a black screen... - write a sort of GDD - Game Design Document, of course without details - speed benchmark : A Blind Legend (I recommand it), and some other - go to the market, buy some food, walk, and think... - draw some screens - work on assets: design, fonts (braille) - Google, Affinity Designer - quick lunch and a nap - Launch Unity... - Visual Studio... - Small(s) break(s) on the balcony (reading "picsou magazine" of my son), very big sun ... - Unity, Visual Studio, Unity Studio, Visual, Studio, Unity visual... - Dinner time... and SLEEEEEEEP
Day 2 - Take the same: Unity, Visual Studio, Quick lunch, Nap, Picsou... - Dinner time... and SLEEEEEEEP
Day 3 - Some quick little finishes - PUBLISH - and go to work... a little tired... but happy : I did it !