{"author_link":"\/users\/csanyk","author_name":"csanyk","author_uid":"csanyk","comments":[],"epoch":1524954622,"event":"LD41","format":"md","ldjam_node_id":95198,"likes":0,"metadata":{"p_key":"114390","p_author":"csanyk","p_authorkey":"1004118","p_urlkey":"330350","p_title":"InvadTris 1.4 2018\/04\/28","p_cat":"LDJam ","p_event":"LD41","p_time":"1524954622","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1004118","us_name":"csanyk","us_username":"csanyk","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":4118,"body":"### 1.4 2018\/04\/28\n- #### Pause system\n- #### Audio \n - M key to toggle mute state.\n - Ctrl + up|down arrow to adjust audio master gain\n - on screen display when adjusting audio level.\n - #### Sound effects for all actions but Tetris rotation and Tetris clean slate bonus, music.\n- #### Tetris: Color scheme system for Tetris blocks.\n- #### Single-game testing modes.\n- Invaders: BlockWeapon destroys Invader shots.\n- When GameOver, can press Enter or R to restart game from rmGame.\n- Invaders: Clear all Invaders bullets when InvadersPlayer dies.\n- Invaders: InvadersSaucer points are now multiplied by Invaders.level and\nTetris.level.\n- Bugfix: last two invaders bunch up toward end of level, fixed.\n- Bugfix: Enemy explode collision with Block Weapon crashes game due to\nexplode object being treated as an enemy but having no points variable.\n- Invaders: player becomes translucent when Invaders loses focus, to convey\ninvulnerability\n- Tetris: clean slate bonus for completely clearing Well of blocks with\na line completion\n- Tetris: added Lines count to display, temporarily removed Chain Bonus\ndisplay until Chain Bonus is actually implemented\n- Tetris: Added a roof object to Tetris.\n- Tetris: Adjusted initial placement of new Tetronimo.\n\n# [Play and Rate InvadTris!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/invadtris\/)","comments":2,"comments-timestamp":"2018-04-29T00:23:08Z","created":"2018-04-28T22:28:55Z","files":[],"files-timestamp":0,"id":95198,"love":0,"meta":[],"modified":"2018-04-29T00:23:08Z","name":"InvadTris 1.4 2018\/04\/28","node-timestamp":"2018-04-28T22:34:35Z","parent":86848,"parents":[1,5,9,73256,86848],"path":"\/events\/ludum-dare\/41\/invadtris\/invadtris-1-4-20180428","published":"2018-04-28T22:30:22Z","scope":"public","slug":"invadtris-1-4-20180428","subsubtype":"","subtype":"","type":"post","version":281256},"node_metadata":{"n_key":"95198","n_urlkey":"330350","n_parent":"86848","n_path":"\/events\/ludum-dare\/41\/invadtris\/invadtris-1-4-20180428","n_slug":"invadtris-1-4-20180428","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"4118","n_created":"1524954535","n_modified":"1524961388","n_version":"281256","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/invadtris\/invadtris-1-4-20180428","text":"### 1.4 2018\/04\/28\n- #### Pause system\n- #### Audio \n - M key to toggle mute state.\n - Ctrl + up|down arrow to adjust audio master gain\n - on screen display when adjusting audio level.\n - #### Sound effects for all actions but Tetris rotation and Tetris clean slate bonus, music.\n- #### Tetris: Color scheme system for Tetris blocks.\n- #### Single-game testing modes.\n- Invaders: BlockWeapon destroys Invader shots.\n- When GameOver, can press Enter or R to restart game from rmGame.\n- Invaders: Clear all Invaders bullets when InvadersPlayer dies.\n- Invaders: InvadersSaucer points are now multiplied by Invaders.level and\nTetris.level.\n- Bugfix: last two invaders bunch up toward end of level, fixed.\n- Bugfix: Enemy explode collision with Block Weapon crashes game due to\nexplode object being treated as an enemy but having no points variable.\n- Invaders: player becomes translucent when Invaders loses focus, to convey\ninvulnerability\n- Tetris: clean slate bonus for completely clearing Well of blocks with\na line completion\n- Tetris: added Lines count to display, temporarily removed Chain Bonus\ndisplay until Chain Bonus is actually implemented\n- Tetris: Added a roof object to Tetris.\n- Tetris: Adjusted initial placement of new Tetronimo.\n\n# [Play and Rate InvadTris!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/invadtris\/)","title":"InvadTris 1.4 2018\/04\/28","wayback_source":[]}