{"author_link":"\/users\/tero-pulkkinen","author_name":"Tero Pulkkinen","author_uid":"tero-pulkkinen","comments":[],"epoch":1524956121,"event":"LD41","format":"md","ldjam_node_id":95200,"likes":1,"metadata":{"p_key":"114391","p_author":"Tero Pulkkinen","p_authorkey":"1000473","p_urlkey":"330351","p_title":"Shuttle Launch -postmortem","p_cat":"LDJam ","p_event":"LD41","p_time":"1524956121","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1000473","us_name":"Tero Pulkkinen","us_username":"tero-pulkkinen","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":11,"author":473,"body":"![game7.png](\/\/\/raw\/9d1\/z\/14689.png)\n\nWhat went well:\n * creating the 3d models\n * colours for the models\n * texture generation\/creation\n * gameplay logic\n * collision detection\n * scoring\n * success & fail animations\n * publishing the game in LD website\n * browser compability\n\nWhat went badly:\n * no restarting of the game, so everyone need to wait for game to load\n * load time is too long, even with the async loading of assets\n * adjusting the difficulty level of the game\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/shuttle-launch\n","comments":0,"created":"2018-04-28T22:47:25Z","files":[],"files-timestamp":0,"id":95200,"love":1,"love-timestamp":"2018-04-28T23:15:53Z","meta":[],"modified":"2018-04-28T23:15:53Z","name":"Shuttle Launch -postmortem","node-timestamp":"2018-04-28T22:55:21Z","parent":76313,"parents":[1,5,9,73256,76313],"path":"\/events\/ludum-dare\/41\/shuttle-launch\/shuttle-launch-postmortem","published":"2018-04-28T22:55:21Z","scope":"public","slug":"shuttle-launch-postmortem","subsubtype":"","subtype":"","type":"post","version":281260},"node_metadata":{"n_key":"95200","n_urlkey":"330351","n_parent":"76313","n_path":"\/events\/ludum-dare\/41\/shuttle-launch\/shuttle-launch-postmortem","n_slug":"shuttle-launch-postmortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"473","n_created":"1524955645","n_modified":"1524957353","n_version":"281260","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/shuttle-launch\/shuttle-launch-postmortem","text":"![game7.png](\/\/\/raw\/9d1\/z\/14689.png)\n\nWhat went well:\n * creating the 3d models\n * colours for the models\n * texture generation\/creation\n * gameplay logic\n * collision detection\n * scoring\n * success & fail animations\n * publishing the game in LD website\n * browser compability\n\nWhat went badly:\n * no restarting of the game, so everyone need to wait for game to load\n * load time is too long, even with the async loading of assets\n * adjusting the difficulty level of the game\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/shuttle-launch\n","title":"Shuttle Launch -postmortem","wayback_source":[]}