It's time to blast those blocks away!
If anyone want to try want a "Breakout / Arkanoid" mixed with "Top-Down Shooter" mechanics, here comes Shootanoid

The game is quite simple, as I had to wrap it up in under 15 hours. It was my first attempt at developing a game using a "fantasy console", in this case TIC-80.
What's a "Fantasy Console"?
I discovered TIC-80 during the compo, and I very pleased with it. It's very easy to develop a game as the software comes with all the required editors: drawing program, map editor, sound editor, code editor (in Lua, Javascript or Moonscript). There is no compile time: make a modification, press "Ctrl+R" and you're able to test the updated version instantly.
My last project was to develop a game for the SNES, and I can tell you it really makes a difference to use tools where you can see your modification in minutes (while working on actual retro consoles involves a more complicated workflow - sometimes you'll waste 1 hour just to display an image on the screen with the right palette / tileset). It enables you to have a lot of iterations, making it easier to fine tune the gameplay in a very limited timeframe.
I've seen a lot of wonderful games created with PICO-8 around here, but sadly none made with TIC-80 yet. It's sad because TIC-80 is equally easy to use, but offer a larger screen area, so why not give it a try? It's free and open source: http://tic.computer/
Play the game
And if you want a example of what can be made in a few hours for a first time user of TIC-80, you can play the game (HTML5 browser) here: https://ldjam.com/events/ludum-dare/41/shootanoid