{"author_link":"\/users\/chainedlupine","author_name":"chainedlupine","author_uid":"chainedlupine","comments":[],"epoch":1524987150,"event":"LD41","format":"md","ldjam_node_id":95251,"likes":0,"metadata":{"p_key":"114421","p_author":"chainedlupine","p_authorkey":"1007266","p_urlkey":"330381","p_title":"That feeling...","p_cat":"LDJam ","p_event":"LD41","p_time":"1524987150","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1007266","us_name":"chainedlupine","us_username":"chainedlupine","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":7266,"body":"That feeling when you've been having a crash problem with your Unity game, thinking it was your own code, only to find out it was due to some bug in a new feature of Unity that you decided to use last-minute during Ludum Dare.\n\nAt least now I know how to avoid it.  By not using said feature!  \ud83d\udc45\n\nI'll explain in detail during my postmortem.","comments":2,"comments-timestamp":"2018-04-29T07:57:39Z","created":"2018-04-29T07:27:16Z","files":[],"files-timestamp":0,"id":95251,"love":0,"meta":[],"modified":"2018-04-29T07:57:39Z","name":"That feeling...","node-timestamp":"2018-04-29T07:42:27Z","parent":82175,"parents":[1,5,9,73256,82175],"path":"\/events\/ludum-dare\/41\/match-strike\/that-feeling","published":"2018-04-29T07:32:30Z","scope":"public","slug":"that-feeling","subsubtype":"","subtype":"","type":"post","version":281472},"node_metadata":{"n_key":"95251","n_urlkey":"330381","n_parent":"82175","n_path":"\/events\/ludum-dare\/41\/match-strike\/that-feeling","n_slug":"that-feeling","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7266","n_created":"1524986836","n_modified":"1524988659","n_version":"281472","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/match-strike\/that-feeling","text":"That feeling when you've been having a crash problem with your Unity game, thinking it was your own code, only to find out it was due to some bug in a new feature of Unity that you decided to use last-minute during Ludum Dare.\n\nAt least now I know how to avoid it.  By not using said feature!  \ud83d\udc45\n\nI'll explain in detail during my postmortem.","title":"That feeling...","wayback_source":[]}