{"author_link": "/users/pkenney", "author_name": "pkenney", "author_uid": "pkenney", "comments": [], "epoch": 1525046840, "event": "LD41", "format": "md", "ldjam_node_id": 95428, "likes": 3, "metadata": {"p_key": "114507", "p_author": "pkenney", "p_authorkey": "1002840", "p_urlkey": "330467", "p_title": "Dev TimeLapse for Legend of Zoom (Zelda + Car Combat)", "p_cat": "LDJam ", "p_event": "LD41", "p_time": "1525046840", "p_likes": "3", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1002840", "us_name": "pkenney", "us_username": "pkenney", "event_start": "1524182400", "event_key": "72", "event_name": "LD 41"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD41", "removed_author": false}, "_superparent": 73256, "_trust": 1, "author": 2840, "body": "Here is the timelapse for my entry, asking \"What if Link was a Car?\"\n\nhttps://youtu.be/XKKhhXyzUMM\n\nWatching these timelapses of myself, I'm always surprised by the same thing:  how long I spend making the art and how little writing code!\n\nI wonder if that's a mistake, and I could streamline my art process to save time and ship more features...\n\nWhat doesn't surprise me is how long I spend fiddling around with the feel.\n\nThe entry is here if you want to check it out: https://ldjam.com/events/ludum-dare/41/legend-of-zoom\n", "comments": 0, "created": "2018-04-30T00:03:02Z", "files": [], "files-timestamp": 0, "id": 95428, "love": 3, "love-timestamp": "2018-04-30T06:36:05Z", "meta": [], "modified": "2018-04-30T06:36:05Z", "name": "Dev TimeLapse for Legend of Zoom (Zelda + Car Combat)", "node-timestamp": "2018-04-30T00:15:47Z", "parent": 84015, "parents": [1, 5, 9, 73256, 84015], "path": "/events/ludum-dare/41/legend-of-zoom/dev-timelapse-for-legend-of-zoom-zelda-car-combat", "published": "2018-04-30T00:07:20Z", "scope": "public", "slug": "dev-timelapse-for-legend-of-zoom-zelda-car-combat", "subsubtype": "", "subtype": "", "type": "post", "version": 282039}, "node_metadata": {"n_key": "95428", "n_urlkey": "330467", "n_parent": "84015", "n_path": "/events/ludum-dare/41/legend-of-zoom/dev-timelapse-for-legend-of-zoom-zelda-car-combat", "n_slug": "dev-timelapse-for-legend-of-zoom", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "2840", "n_created": "1525046582", "n_modified": "1525070165", "n_version": "282039", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/41/legend-of-zoom/dev-timelapse-for-legend-of-zoom-zelda-car-combat", "text": "Here is the timelapse for my entry, asking \"What if Link was a Car?\"\n\nhttps://youtu.be/XKKhhXyzUMM\n\nWatching these timelapses of myself, I'm always surprised by the same thing:  how long I spend making the art and how little writing code!\n\nI wonder if that's a mistake, and I could streamline my art process to save time and ship more features...\n\nWhat doesn't surprise me is how long I spend fiddling around with the feel.\n\nThe entry is here if you want to check it out: https://ldjam.com/events/ludum-dare/41/legend-of-zoom\n", "title": "Dev TimeLapse for Legend of Zoom (Zelda + Car Combat)", "wayback_source": []}