#1 Takeout

Sometimes Life gives you lemons and other times Ludum gives us an Overly ambitious Project to do in just 48h. This game was by far the biggest in term of scope that i’ve ever attempted to make in Ludum. In fact there were a lot of first for me, First time trying my hand a procedural generation, first time making a bullet hell , first time working with water color aesthetic, first time not eating for 37h. I made alot of mistakes along the way but I think I grew as game designer, programmer.

This is What I achieved https://youtu.be/lvEbJduNS9s

I would consider this project a half success in many ways, sure I have a game but its not complete. No Music, No Sounds, Not camera shake when taking damage, No Enemy Sprites, No button FeedBack, No more complex generation, no to a lot of things I know I am capable of executing if I had the time.

What I did achieve is beautiful and chaotic only a game made in 48h could be. I am poise to say this project was all about pushing myself to my limit and not holding back any punches. I would have loved to fully realized my vision for this game and push further then that but I only got 50% there.

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I cant wait for the LD 42, where I hope to achieve greater things. Consider playing my game and giving me Feedback https://ldjam.com/events/ludum-dare/41/number-one-take-out