#5 - DevLog - Bug fixes! Puzzle Invasion

What?! Puzzle invasion? 😖
Introduction
YEAHHHH, that’s right! 😱 “Zombie” puzzle pieces are trying to set something up by completing that old cardboard puzzle you left in the attic for .. hummmm … 25 years! That is so from the 90’s! Go back to your paper contry!
Let’s put them back in the respective boxes, otherwise they’ll steal our precious time!
Glue them as fast as you can before they reach their destination and step right on the respective colored floor tile to make them DIEEEEEEEE 🔪 …. sorry … but no … caa humm .. this is for educational purposes only, so lets just say they disappear ok?! 💨
THE "Puzzllerrs" are coming and ...
All the fun is happening here:
https://ldjam.com/events/ludum-dare/41/puzzle-invasion
Credits
- André Silva - Programmer/Artist
- Márcia Carvalho - Music/Sound Effects
- Pedro Fortes - UI/Game Logic
#5 - DevLog - Bug fixes!
Hello hello, just a quick update on some bug fixes, UI adjustments and some new sound effects!
- [UPGRADE] Upgraded Unity to version 2017.4.2f2
- [ADDED] New price ballons over player tools
- [ADDED] New out of ammo sound effect
- [ADDED] New buy glue sound effect
- [FIXED] Time and coin counters had an issue when resetting
- [FIXED] Changed wave management, code was implemented but commented XD
- [FIXED] If user is playing and goes back to menu, now shows statistics before going back
- [FIXED] Bullet rate changed from 12 to 10 per second on CLICK
- [FIXED] Bullet rate changed from 7 to 5 per second on HOLD
- [FIXED] Glue price changed from 50 to 100
- [FIXED] Bullet count changed from 30 to 35
- [FIXED] Killing an enemy now adds 25 coins instead of just 15