{"author_link":"\/users\/arbe","author_name":"ArBe","author_uid":"arbe","comments":[],"epoch":1525199604,"event":"LD41","format":"md","ldjam_node_id":95726,"likes":2,"metadata":{"p_key":"114638","p_author":"ArBe","p_authorkey":"1032728","p_urlkey":"330598","p_title":"Wandering Rogue - small update","p_cat":"LDJam ","p_event":"LD41","p_time":"1525199604","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1032728","us_name":"nerdysl0th","us_username":"nerdysl0th","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":32728,"body":"So... I added builds for Linux and Mac, I'm pretty confident the Linux one'll work. As for the Mac one, I guess you'll have to find out!\n![webgl-logo.png](\/\/\/raw\/8df\/7\/z\/148eb.png)\nThere's also a web build that was a nightmare to set up on Gamejolt. It works fine now, though.\nThe game's kind of inspired by roguelikes, but I don't think it's replayable enough to care if it saves or not. That's why I made a web build.\n![Unity_2018-04-22_20-37-01.png](\/\/\/raw\/8df\/7\/z\/148e9.png)\nAnyway, [check it out if it looks interesting!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wandering-rogue)\nThere're also a time-lapse and a post mortem coming soon!","comments":2,"comments-timestamp":"2018-05-02T00:51:32Z","created":"2018-05-01T18:16:27Z","files":[],"files-timestamp":0,"id":95726,"love":2,"love-timestamp":"2018-05-02T00:45:51Z","meta":[],"modified":"2018-05-02T00:51:32Z","name":"Wandering Rogue - small update","node-timestamp":"2018-05-01T18:36:54Z","parent":73830,"parents":[1,5,9,73256,73830],"path":"\/events\/ludum-dare\/41\/wandering-rogue\/wandering-rogue-small-update","published":"2018-05-01T18:33:24Z","scope":"public","slug":"wandering-rogue-small-update","subsubtype":"","subtype":"","type":"post","version":283003},"node_metadata":{"n_key":"95726","n_urlkey":"330598","n_parent":"73830","n_path":"\/events\/ludum-dare\/41\/wandering-rogue\/wandering-rogue-small-update","n_slug":"wandering-rogue-small-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"32728","n_created":"1525198587","n_modified":"1525222292","n_version":"283003","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/wandering-rogue\/wandering-rogue-small-update","text":"So... I added builds for Linux and Mac, I'm pretty confident the Linux one'll work. As for the Mac one, I guess you'll have to find out!\n![webgl-logo.png](\/\/\/raw\/8df\/7\/z\/148eb.png)\nThere's also a web build that was a nightmare to set up on Gamejolt. It works fine now, though.\nThe game's kind of inspired by roguelikes, but I don't think it's replayable enough to care if it saves or not. That's why I made a web build.\n![Unity_2018-04-22_20-37-01.png](\/\/\/raw\/8df\/7\/z\/148e9.png)\nAnyway, [check it out if it looks interesting!](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wandering-rogue)\nThere're also a time-lapse and a post mortem coming soon!","title":"Wandering Rogue - small update","wayback_source":[]}