{"author_link":"\/users\/rodrigo-denubila","author_name":"Rodrigo Den\u00fabila","author_uid":"rodrigo-denubila","comments":[],"epoch":1525221496,"event":"LD41","format":"md","ldjam_node_id":95758,"likes":7,"metadata":{"p_key":"114651","p_author":"Rodrigo Den\u00fabila","p_authorkey":"1005277","p_urlkey":"330611","p_title":"Post Mortem of CONFESSIONAL - Part 1","p_cat":"LDJam ","p_event":"LD41","p_time":"1525221496","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1005277","us_name":"Rodrigo Den\u00fabila","us_username":"rodrigo-denubila","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":7,"author":5277,"body":"Hi guys, my name is Rodrigo Den\u00fabila and I'm the developer of [CONFESSIONAL](https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional).\n\nFirst of all, let me talk a bit of me. I'm 30 years old, live in Brazil, and work as web designer and programmer. Since I was a teenager, I like to create games but I never did this for living.\n\nWell, when the theme was revealed, it was a shock, I hated it at first. I tried to think in something but nothing came to mind. One of the ideas I had was a turn based soccer match, but after some research I found this idea is not so innovative.\n\nAfter while I went to a folder where I write all ideas I have and found this idea of a \"second person game\", and I realized that fits on the theme. The original idea has a longer story, and also has another character on the game, but I had to cut a lot of things to finish the game in time. Maybe I'll work more in this game in the future, when I finish my current project.\n\nWell, when I started to work in this game was already 1:00 am in my country (it's 2 hour minus from the LD official hour). The first thing I did is to work on the environment. For this I used Blender, and make a lot of rectangles and cylinders. \n\n![2018-05-01_20h51_25.png](\/\/\/raw\/d94\/1\/z\/14908.png)\n\nI tried to make a modular environment so, then I had to set up the objects in the scene in Unity 3D.\n\n![2018-05-01_20h55_23.png](\/\/\/raw\/d94\/1\/z\/14909.png)\n\nFor some models, like walls, ground, columns and wood, I used tiled textures to make it's materials. I got these materials in this website: https:\/\/share.allegorithmic.com\/\n\n![texturas.jpg](\/\/\/raw\/d94\/1\/z\/1490a.jpg)\n\nFor the models that needs more detail, I created the material in Substance Painter.\n\n![2018-05-01_21h12_11.png](\/\/\/raw\/d94\/1\/z\/1490d.png)\n\nAnd after setting up the scene, I configure the pos effect, to reach the visuals I wanted to.\n\n![poseffect.jpg](\/\/\/raw\/d94\/1\/z\/1490c.jpg)\n\nAfter that, I started to work on the main character of the game, the Bag Man. For that, I created the base mesh with the silhouette I desired in [MakeHuman](http:\/\/www.makehuman.org\/), and then I went to zBrush to make clothes and add details. I put the bag in the head because I think is was faster to model an unique character with it, and this fits with the horror mood of the game.\n\n![sculpido.jpg](\/\/\/raw\/d94\/1\/z\/14917.jpg)\n\nThen I went back to Blender to create a low poly version of the model, and open UV. And then I went to Substance Painter, where I baked the high poly model in the low poly, and created the materials for this model.\n\n![2018-05-01_21h19_33.png](\/\/\/raw\/d94\/1\/z\/1490f.png)\n\nThe victim model is the same as the psycho, but without the apron and the head \/ bag, and with different colors of the cloth.\n\nAnd then, I uploaded my models to [Mixamo](https:\/\/www.mixamo.com\/) to rigg and get some basic animations to the model.\n\n![2018-05-01_21h27_20.png](\/\/\/raw\/d94\/1\/z\/14910.png)\n\nI put the model and animations in Unity, but at this time it was already 5am and I was so tired that i went to sleep.\n\nWell, i think this post is too big already, I'll continue it later. See you!\n\n### If you haven't played Confessional yet, give a chance: https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional\n","comments":0,"created":"2018-05-01T23:29:24Z","files":[],"files-timestamp":0,"id":95758,"love":7,"love-timestamp":"2018-05-02T23:20:25Z","meta":[],"modified":"2018-05-02T23:20:25Z","name":"Post Mortem of CONFESSIONAL - Part 1","node-timestamp":"2018-05-02T01:01:58Z","parent":81867,"parents":[1,5,9,73256,81867],"path":"\/events\/ludum-dare\/41\/confessional\/post-mortem-of-confessional-part-1","published":"2018-05-02T00:38:16Z","scope":"public","slug":"post-mortem-of-confessional-part-1","subsubtype":"","subtype":"","type":"post","version":283133},"node_metadata":{"n_key":"95758","n_urlkey":"330611","n_parent":"81867","n_path":"\/events\/ludum-dare\/41\/confessional\/post-mortem-of-confessional-part-1","n_slug":"post-mortem-of-confessional-part","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5277","n_created":"1525217364","n_modified":"1525303225","n_version":"283133","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional\/post-mortem-of-confessional-part-1","text":"Hi guys, my name is Rodrigo Den\u00fabila and I'm the developer of [CONFESSIONAL](https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional).\n\nFirst of all, let me talk a bit of me. I'm 30 years old, live in Brazil, and work as web designer and programmer. Since I was a teenager, I like to create games but I never did this for living.\n\nWell, when the theme was revealed, it was a shock, I hated it at first. I tried to think in something but nothing came to mind. One of the ideas I had was a turn based soccer match, but after some research I found this idea is not so innovative.\n\nAfter while I went to a folder where I write all ideas I have and found this idea of a \"second person game\", and I realized that fits on the theme. The original idea has a longer story, and also has another character on the game, but I had to cut a lot of things to finish the game in time. Maybe I'll work more in this game in the future, when I finish my current project.\n\nWell, when I started to work in this game was already 1:00 am in my country (it's 2 hour minus from the LD official hour). The first thing I did is to work on the environment. For this I used Blender, and make a lot of rectangles and cylinders. \n\n![2018-05-01_20h51_25.png](\/\/\/raw\/d94\/1\/z\/14908.png)\n\nI tried to make a modular environment so, then I had to set up the objects in the scene in Unity 3D.\n\n![2018-05-01_20h55_23.png](\/\/\/raw\/d94\/1\/z\/14909.png)\n\nFor some models, like walls, ground, columns and wood, I used tiled textures to make it's materials. I got these materials in this website: https:\/\/share.allegorithmic.com\/\n\n![texturas.jpg](\/\/\/raw\/d94\/1\/z\/1490a.jpg)\n\nFor the models that needs more detail, I created the material in Substance Painter.\n\n![2018-05-01_21h12_11.png](\/\/\/raw\/d94\/1\/z\/1490d.png)\n\nAnd after setting up the scene, I configure the pos effect, to reach the visuals I wanted to.\n\n![poseffect.jpg](\/\/\/raw\/d94\/1\/z\/1490c.jpg)\n\nAfter that, I started to work on the main character of the game, the Bag Man. For that, I created the base mesh with the silhouette I desired in [MakeHuman](http:\/\/www.makehuman.org\/), and then I went to zBrush to make clothes and add details. I put the bag in the head because I think is was faster to model an unique character with it, and this fits with the horror mood of the game.\n\n![sculpido.jpg](\/\/\/raw\/d94\/1\/z\/14917.jpg)\n\nThen I went back to Blender to create a low poly version of the model, and open UV. And then I went to Substance Painter, where I baked the high poly model in the low poly, and created the materials for this model.\n\n![2018-05-01_21h19_33.png](\/\/\/raw\/d94\/1\/z\/1490f.png)\n\nThe victim model is the same as the psycho, but without the apron and the head \/ bag, and with different colors of the cloth.\n\nAnd then, I uploaded my models to [Mixamo](https:\/\/www.mixamo.com\/) to rigg and get some basic animations to the model.\n\n![2018-05-01_21h27_20.png](\/\/\/raw\/d94\/1\/z\/14910.png)\n\nI put the model and animations in Unity, but at this time it was already 5am and I was so tired that i went to sleep.\n\nWell, i think this post is too big already, I'll continue it later. See you!\n\n### If you haven't played Confessional yet, give a chance: https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional\n","title":"Post Mortem of CONFESSIONAL - Part 1","wayback_source":[]}