{"author_link":"\/users\/rodrigo-denubila","author_name":"Rodrigo Den\u00fabila","author_uid":"rodrigo-denubila","comments":[],"epoch":1525354140,"event":"LD41","format":"md","ldjam_node_id":95912,"likes":1,"metadata":{"p_key":"114734","p_author":"Rodrigo Den\u00fabila","p_authorkey":"1005277","p_urlkey":"330694","p_title":"Post Mortem of CONFESSIONAL - Part 2","p_cat":"LDJam ","p_event":"LD41","p_time":"1525354140","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1005277","us_name":"Rodrigo Den\u00fabila","us_username":"rodrigo-denubila","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":7,"author":5277,"body":"Hi guys, my name is Rodrigo Den\u00fabila and I'm the developer of [CONFESSIONAL](https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional).\n\nThis is the part 2 of the Post Mortem of [CONFESSIONAL](https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional). If you doesn't read the 1st part, you can check it out here: https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional\/post-mortem-of-confessional-part-1\/\n\nIn the first part I ended at 5am of the first night and I was going to sleep. Well, I woke up at 9am in saturday (yeah, just 4 hours of sleep), have a breakfast, and then went back to work.\n\nMy characters are already in the scene, but I had to program they. I spend my morning programming the camera and movements of the Bag Man and setting up colliders of the scene.\n\nUntil this moment I hadn't a musician in my team, and had no idea how I would do this. Lucky I saw in a Facebook group a post of Luan Moura asking if someone needed a musician for LD. I got in touch with him, told my idea and he liked a lot. He started to work on the music immediately.\n\nAround midday I made a break for lunch. At this point I already had basic controls of the game working. After the lunch I started to work on the models of the torture tools. I modeled at Blender and made textures in Substance Painter.\n\n![2018-05-03_09h56_45.png](\/\/\/raw\/d94\/1\/z\/149bc.png)\n\n![2018-05-03_10h01_38.png](\/\/\/raw\/d94\/1\/z\/149bf.png)\n\nAfter has imported the tools models in Unity, I had to program the actions of pick and drop. For this I created a invisible trigger collider to check if the character is near of the tool. I had two copies of each tool, one parented to the scene and another parented to the character. When the player pick the tool, I hide the tool at the scene and show the tool parented to the character.\n\nEven using Mixamo to animation, I had to adapt some animations to the current tool. For this, I used [uMotion](https:\/\/assetstore.unity.com\/packages\/tools\/animation\/umotion-pro-animation-editor-95991), a Unity plugin to create and edit animations.\n\n![2018-05-03_10h15_06.png](\/\/\/raw\/d94\/1\/z\/149c1.png)\n\nAround 7pm Luan send the preview version of the music, and I loved it. It had the perfect mood for the game. I asked him for some sound effects too, like footsteps and hits.\n\nAround 10pm I was so tired and I went to bed and slept until next day. At this moment, I had the full character controller working and idle and walk animations setted up.\n\n![2018-05-03_10h19_10.png](\/\/\/raw\/d94\/1\/z\/149c2.png)\n\nThis is the end of the 2nd day of LD and the 2nd part of this post mortem. Soon I'll post the 3rd and last part. See you!\n\n### If you haven't played Confessional yet, take a look here: https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional\n\n","comments":0,"created":"2018-05-03T12:28:32Z","files":[],"files-timestamp":0,"id":95912,"love":1,"love-timestamp":"2018-05-03T15:25:54Z","meta":[],"modified":"2018-05-08T13:48:53Z","name":"Post Mortem of CONFESSIONAL - Part 2","node-timestamp":"2018-05-08T13:48:53Z","parent":81867,"parents":[1,5,9,73256,81867],"path":"\/events\/ludum-dare\/41\/confessional\/post-mortem-of-confessional-part-2","published":"2018-05-03T13:29:00Z","scope":"public","slug":"post-mortem-of-confessional-part-2","subsubtype":"","subtype":"","type":"post","version":284970},"node_metadata":{"n_key":"95912","n_urlkey":"330694","n_parent":"81867","n_path":"\/events\/ludum-dare\/41\/confessional\/post-mortem-of-confessional-part-2","n_slug":"post-mortem-of-confessional-part","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5277","n_created":"1525350512","n_modified":"1525787333","n_version":"284970","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional\/post-mortem-of-confessional-part-2","text":"Hi guys, my name is Rodrigo Den\u00fabila and I'm the developer of [CONFESSIONAL](https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional).\n\nThis is the part 2 of the Post Mortem of [CONFESSIONAL](https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional). If you doesn't read the 1st part, you can check it out here: https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional\/post-mortem-of-confessional-part-1\/\n\nIn the first part I ended at 5am of the first night and I was going to sleep. Well, I woke up at 9am in saturday (yeah, just 4 hours of sleep), have a breakfast, and then went back to work.\n\nMy characters are already in the scene, but I had to program they. I spend my morning programming the camera and movements of the Bag Man and setting up colliders of the scene.\n\nUntil this moment I hadn't a musician in my team, and had no idea how I would do this. Lucky I saw in a Facebook group a post of Luan Moura asking if someone needed a musician for LD. I got in touch with him, told my idea and he liked a lot. He started to work on the music immediately.\n\nAround midday I made a break for lunch. At this point I already had basic controls of the game working. After the lunch I started to work on the models of the torture tools. I modeled at Blender and made textures in Substance Painter.\n\n![2018-05-03_09h56_45.png](\/\/\/raw\/d94\/1\/z\/149bc.png)\n\n![2018-05-03_10h01_38.png](\/\/\/raw\/d94\/1\/z\/149bf.png)\n\nAfter has imported the tools models in Unity, I had to program the actions of pick and drop. For this I created a invisible trigger collider to check if the character is near of the tool. I had two copies of each tool, one parented to the scene and another parented to the character. When the player pick the tool, I hide the tool at the scene and show the tool parented to the character.\n\nEven using Mixamo to animation, I had to adapt some animations to the current tool. For this, I used [uMotion](https:\/\/assetstore.unity.com\/packages\/tools\/animation\/umotion-pro-animation-editor-95991), a Unity plugin to create and edit animations.\n\n![2018-05-03_10h15_06.png](\/\/\/raw\/d94\/1\/z\/149c1.png)\n\nAround 7pm Luan send the preview version of the music, and I loved it. It had the perfect mood for the game. I asked him for some sound effects too, like footsteps and hits.\n\nAround 10pm I was so tired and I went to bed and slept until next day. At this moment, I had the full character controller working and idle and walk animations setted up.\n\n![2018-05-03_10h19_10.png](\/\/\/raw\/d94\/1\/z\/149c2.png)\n\nThis is the end of the 2nd day of LD and the 2nd part of this post mortem. Soon I'll post the 3rd and last part. See you!\n\n### If you haven't played Confessional yet, take a look here: https:\/\/ldjam.com\/events\/ludum-dare\/41\/confessional\n\n","title":"Post Mortem of CONFESSIONAL - Part 2","wayback_source":[]}