A short Puzzmortem

I decided to finally make my first postmortem, a Puzzmortem, about the development of my entry, Puzz Snake.

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Short Intro

This time, I tried to learn from previous LD editions not to make the same mistakes. Comments suggest that I succeeded, at least partially.

My idea: Puzzles mixing the traditional Snake with platformer -- Snake with gravity, in essence.

What didn't go well

  • Once again, I wasn't able to put in some interesting features.
  • As in last LD, I wasted time with audio -- mostly trying to record. The cable was guilty.

Anyway...

What went well

  • I had a simple idea. No complex physics. And no complex AI. Yet. (???)
  • I got music and sfx, even though the music doesn't sound very well. I wonder if anybody noticed it's synchronized with the snake's steps. I also wonder if anybody noticed it's generated randomly in some parts.
  • Acceptable placeholder art made it to the final Compo version.
  • I started with some useful UI base code.
  • To some extent, I ended up with a complete and decent game -- the levels weren't too hard and I managed to pack the playable levels I had before the deadline into something coherent.

Final words

So, overall, I had fun and I didn't exhaust myself. This is the first game in which I really started making updates soon after the Compo.

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(Image: A new feature, bugged right now, that certainly would make people notice the synchronization between the music and the snake)

So...

If you want, give it a try! I'd like to get more opinions this time: Puzz Snake =)

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