{"author_link":"\/users\/vivianmochi","author_name":"VivianMochi","author_uid":"vivianmochi","comments":[],"epoch":1525567435,"event":"LD41","format":"md","ldjam_node_id":96124,"likes":0,"metadata":{"p_key":"114847","p_author":"VivianMochi","p_authorkey":"1077831","p_urlkey":"330807","p_title":"Crescendo Update - Balancing and Pausing","p_cat":"LDJam ","p_event":"LD41","p_time":"1525567435","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1077831","us_name":"Nate954","us_username":"nate954","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":6,"author":77831,"body":"Hey everyone! First of all, huge thanks to anyone that has rated my compo game or given feedback, it means a lot to me! I just pushed an update that hopefully makes it less frustrating to play. The game can also be paused now, and will auto-pause if the game window loses focus. You can read the patch notes [here](https:\/\/nate954.itch.io\/crescendo\/devlog\/33159\/crescendo-v12-balancing-and-pausing)! I have many more things I want to do with this concept, so sit tight while I work on the post-LD version this week!\n\nIf you haven't played it yet, it's a rhythm-based platformer game. Feel free to [head over here](https:\/\/ldjam.com\/events\/ludum-dare\/41\/crescendo) and play it! I'd love any feedback!\n\n![Pause.png](\/\/\/raw\/700\/31\/z\/14a8c.png)","comments":1,"comments-timestamp":"2021-03-29T15:17:19Z","created":"2018-05-06T00:33:39Z","files":[],"files-timestamp":0,"id":96124,"love":0,"meta":[],"modified":"2021-03-29T15:17:19Z","name":"Crescendo Update - Balancing and Pausing","node-timestamp":"2018-05-06T00:43:55Z","parent":77834,"parents":[1,5,9,73256,77834],"path":"\/events\/ludum-dare\/41\/crescendo\/crescendo-update-balancing-and-pausing","published":"2018-05-06T00:43:55Z","scope":"public","slug":"crescendo-update-balancing-and-pausing","subsubtype":"","subtype":"","type":"post","version":284317},"node_metadata":{"n_key":"96124","n_urlkey":"330807","n_parent":"77834","n_path":"\/events\/ludum-dare\/41\/crescendo\/crescendo-update-balancing-and-pausing","n_slug":"crescendo-update-balancing-and-p","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"77831","n_created":"1525566819","n_modified":"1617031039","n_version":"284317","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/crescendo\/crescendo-update-balancing-and-pausing","text":"Hey everyone! First of all, huge thanks to anyone that has rated my compo game or given feedback, it means a lot to me! I just pushed an update that hopefully makes it less frustrating to play. The game can also be paused now, and will auto-pause if the game window loses focus. You can read the patch notes [here](https:\/\/nate954.itch.io\/crescendo\/devlog\/33159\/crescendo-v12-balancing-and-pausing)! I have many more things I want to do with this concept, so sit tight while I work on the post-LD version this week!\n\nIf you haven't played it yet, it's a rhythm-based platformer game. Feel free to [head over here](https:\/\/ldjam.com\/events\/ludum-dare\/41\/crescendo) and play it! I'd love any feedback!\n\n![Pause.png](\/\/\/raw\/700\/31\/z\/14a8c.png)","title":"Crescendo Update - Balancing and Pausing","wayback_source":[]}