{"author_link": "/users/csanyk", "author_name": "csanyk", "author_uid": "csanyk", "comments": [], "epoch": 1525593773, "event": "LD41", "format": "md", "ldjam_node_id": 96143, "likes": 0, "metadata": {"p_key": "114855", "p_author": "csanyk", "p_authorkey": "1004118", "p_urlkey": "330815", "p_title": "InvadTris 1.7 released!", "p_cat": "LDJam ", "p_event": "LD41", "p_time": "1525593773", "p_likes": "0", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1004118", "us_name": "csanyk", "us_username": "csanyk", "event_start": "1524182400", "event_key": "72", "event_name": "LD 41"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD41", "removed_author": false}, "_superparent": 73256, "_trust": 3, "author": 4118, "body": "### 1.7 2018/05/6\n- Tetris: wall kicks implemented\n- Invaders breathe timer (delay after losing a life)\n- Additional Invaders shot sprites\n- Updated Tetris sfx\n\n# [Play and Rate InvadTris](https://ldjam.com/events/ludum-dare/41/invadtris)", "comments": 0, "created": "2018-05-06T08:01:34Z", "files": [], "files-timestamp": 0, "id": 96143, "love": 0, "meta": [], "modified": "2018-05-06T08:02:53Z", "name": "InvadTris 1.7 released!", "node-timestamp": "2018-05-06T08:02:53Z", "parent": 86848, "parents": [1, 5, 9, 73256, 86848], "path": "/events/ludum-dare/41/invadtris/invadtris-1-7-released", "published": "2018-05-06T08:02:53Z", "scope": "public", "slug": "invadtris-1-7-released", "subsubtype": "", "subtype": "", "type": "post", "version": 284361}, "node_metadata": {"n_key": "96143", "n_urlkey": "330815", "n_parent": "86848", "n_path": "/events/ludum-dare/41/invadtris/invadtris-1-7-released", "n_slug": "invadtris-1-7-released", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "4118", "n_created": "1525593694", "n_modified": "1525593773", "n_version": "284361", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/41/invadtris/invadtris-1-7-released", "text": "### 1.7 2018/05/6\n- Tetris: wall kicks implemented\n- Invaders breathe timer (delay after losing a life)\n- Additional Invaders shot sprites\n- Updated Tetris sfx\n\n# [Play and Rate InvadTris](https://ldjam.com/events/ludum-dare/41/invadtris)", "title": "InvadTris 1.7 released!", "wayback_source": []}