{"author_link":"\/users\/flaterectomy","author_name":"Flaterectomy","author_uid":"flaterectomy","comments":[],"epoch":1525634655,"event":"LD41","format":"md","ldjam_node_id":96159,"likes":4,"metadata":{"p_key":"114864","p_author":"Flaterectomy","p_authorkey":"1003398","p_urlkey":"330824","p_title":"WRECKLESS RALLY Art Process | Part 2: Actor Sprites","p_cat":"LDJam ","p_event":"LD41","p_time":"1525634655","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1003398","us_name":"Flaterectomy","us_username":"flaterectomy","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":15,"author":3398,"body":"&nbsp;\n![graph_title_2.png](\/\/\/raw\/64d\/z\/14ac9.png)\n\n# Art Process Part 2: Actor Sprites\n[Previously: Art Process Part 1: Getting Started](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/wreckless-rally-art-process-part-1-getting-started)\n\n## Silhouettes & Proportions\nFirst we will be needing some **car sprites**, so @daanvanyperen has something to move across the screen as he does his mystical programming magic. The player controls a tow truck rather than a racing car, so I pull up a Google image search for those on my second monitor and just **get started on a silhouette**. Since this is a simple shape, I decide to **add basic lighting** pretty early on as that will add much of the **shape definition**.\n\n![graphics-post-car1.png](\/\/\/raw\/64d\/z\/14aa8.png)\n\nSilhouette blocked out, now to **fix the proportions** a little to make it **cute** and look less lanky, and add an **outline for contrast**.\n\n![graphics-post-car2.png](\/\/\/raw\/64d\/z\/14aa9.png)\n\nNice, I am pretty pleased with this. But @daanvanyperen needs it to fit inside a single 32x32 sprite. Righto!\n\n![graphics-post-car3.png](\/\/\/raw\/64d\/z\/14aaa.png)\n\nThere we go, and I threw on some neutral colours so the car **doesn't interfere with the colour matching**, and made it even **cuter** still with **bigger tires**.\n\nNow for the racing cars. I figure that merely the **difference in colour** would be sufficient for players to tell the cars apart, and make a series of the same racing car in five different colours, but @daanvanyperen points out that we need **different shapes** as well. Colour alone isn't enough, some people pick up on shape difference more than colour. I struggle with this increase in workload a little, but after **reiterating some cars** once or twice I have five fairly **distinct car models**. \n\n![graphics-post-npc-cars.png](\/\/\/raw\/64d\/z\/14aab.png)\n\nThe orange and red cars both have similar shapes, but by tearing the roof off the red car, it feels a lot more unique.\n\n[Next up: Art Process Part 3: Environment Sprites](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/wreckless-rally-art-process-part-3-environment-sprites)\n\n* ## [Play WRECKLESS RALLY here](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally)\n* ## [Watch my PIXELART TIMELAPSE video here](https:\/\/bit.ly\/2HR4vf0)\n\n![Small Thumbs_footer41.png](\/\/\/raw\/64d\/z\/14ad3.png)","comments":0,"created":"2018-05-06T13:12:53Z","files":[],"files-timestamp":0,"id":96159,"love":4,"love-timestamp":"2018-05-17T03:39:39Z","meta":[],"modified":"2018-05-17T03:39:39Z","name":"WRECKLESS RALLY Art Process | Part 2: Actor Sprites","node-timestamp":"2018-05-07T15:55:54Z","parent":75601,"parents":[1,5,9,73256,75601],"path":"\/events\/ludum-dare\/41\/wreckless-rally\/wreckless-rally-art-process-part-2-actor-sprites","published":"2018-05-06T19:24:15Z","scope":"public","slug":"wreckless-rally-art-process-part-2-actor-sprites","subsubtype":"","subtype":"","type":"post","version":284762},"node_metadata":{"n_key":"96159","n_urlkey":"330824","n_parent":"75601","n_path":"\/events\/ludum-dare\/41\/wreckless-rally\/wreckless-rally-art-process-part-2-actor-sprites","n_slug":"wreckless-rally-art-process-part","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3398","n_created":"1525612373","n_modified":"1526528379","n_version":"284762","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/wreckless-rally-art-process-part-2-actor-sprites","text":"&nbsp;\n![graph_title_2.png](\/\/\/raw\/64d\/z\/14ac9.png)\n\n# Art Process Part 2: Actor Sprites\n[Previously: Art Process Part 1: Getting Started](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/wreckless-rally-art-process-part-1-getting-started)\n\n## Silhouettes & Proportions\nFirst we will be needing some **car sprites**, so @daanvanyperen has something to move across the screen as he does his mystical programming magic. The player controls a tow truck rather than a racing car, so I pull up a Google image search for those on my second monitor and just **get started on a silhouette**. Since this is a simple shape, I decide to **add basic lighting** pretty early on as that will add much of the **shape definition**.\n\n![graphics-post-car1.png](\/\/\/raw\/64d\/z\/14aa8.png)\n\nSilhouette blocked out, now to **fix the proportions** a little to make it **cute** and look less lanky, and add an **outline for contrast**.\n\n![graphics-post-car2.png](\/\/\/raw\/64d\/z\/14aa9.png)\n\nNice, I am pretty pleased with this. But @daanvanyperen needs it to fit inside a single 32x32 sprite. Righto!\n\n![graphics-post-car3.png](\/\/\/raw\/64d\/z\/14aaa.png)\n\nThere we go, and I threw on some neutral colours so the car **doesn't interfere with the colour matching**, and made it even **cuter** still with **bigger tires**.\n\nNow for the racing cars. I figure that merely the **difference in colour** would be sufficient for players to tell the cars apart, and make a series of the same racing car in five different colours, but @daanvanyperen points out that we need **different shapes** as well. Colour alone isn't enough, some people pick up on shape difference more than colour. I struggle with this increase in workload a little, but after **reiterating some cars** once or twice I have five fairly **distinct car models**. \n\n![graphics-post-npc-cars.png](\/\/\/raw\/64d\/z\/14aab.png)\n\nThe orange and red cars both have similar shapes, but by tearing the roof off the red car, it feels a lot more unique.\n\n[Next up: Art Process Part 3: Environment Sprites](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally\/wreckless-rally-art-process-part-3-environment-sprites)\n\n* ## [Play WRECKLESS RALLY here](https:\/\/ldjam.com\/events\/ludum-dare\/41\/wreckless-rally)\n* ## [Watch my PIXELART TIMELAPSE video here](https:\/\/bit.ly\/2HR4vf0)\n\n![Small Thumbs_footer41.png](\/\/\/raw\/64d\/z\/14ad3.png)","title":"WRECKLESS RALLY Art Process | Part 2: Actor Sprites","wayback_source":[]}