{"author_name":"Verrazano","cat":"LD #34","comments":[],"epoch":1449902700,"likes":0,"metadata":{"p_key":"11489","p_author":"Verrazano","p_authorkey":"10665","p_urlkey":"46729","p_title":"Finished proof of concept","p_cat":"LD #34","p_event":"LD34","p_time":"1449902700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10665","us_name":"Verrazano","us_username":"verrazano","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Current playable version:\u00a0<a href=\"http:\/\/verra.xyz\/2direction\/\">http:\/\/verra.xyz\/2direction\/<\/a><\/p>\n <p>Welp, I decided I would try something different this LD.\u00a0So I&#8217;m not using c++\/sfml this time. I ended up using processing which I&#8217;m pretty proficient with, and I&#8217;m also using the processing.js library to put up an html5 version of the game.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2015\/12\/12\/finished-proof-of-concept\/screenshot-from-2015-12-12-00-42-22\/\" rel=\"attachment wp-att-512224\"><img class=\"aligncenter size-full wp-image-512224\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screenshot-from-2015-12-12-00-42-22.png\" alt=\"Screenshot from 2015-12-12 00-42-22\" width=\"642\" height=\"605\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screenshot-from-2015-12-12-00-42-22-300x283.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screenshot-from-2015-12-12-00-42-22-550x518.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Screenshot-from-2015-12-12-00-42-22.png 642w\" sizes=\"(max-width: 642px) 100vw, 642px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>The concept of the game is just a simple puzzle platformer except you can only move left and right. So far it&#8217;s turning out really well. I&#8217;m surprising myself with how much level design and depth I can pull out of only having 2 directions to move. Tomorrow I&#8217;ll be making more levels, mechanics and putting in some art\/sound.<\/p>","time":"December 12th, 2015 1:45 am","title":"Finished proof of concept"}