Post Mortem of CONFESSIONAL - Part 3
Hi guys, my name is Rodrigo Denúbila and I'm the developer of CONFESSIONAL.
This is the last part of the Post Mortem of CONFESSIONAL. If you doesn't read the previous part, you can check it out here PART 1 and here PART 2
Well, in previous part I've worked in the tools and basic animations. It was sunday and I woke up around 9 am, had a breakfast and got back to work. I spent most part of the day working in hit animations and putting everything together.
As the previous animations, I've created the hit animations using uMotion and joining everything using the Unity Timeline tool. It was the first time I used this timeline functionality and I found very easy and helpful.

Animation is where I have more difficult, so I spend a lot of time doing this and didn't reached the level of quality I wanted.
Around 5pm Luan send me the sfx and music that I implemented in the game. At this point I hadn't created the lines, just had a general idea. So I've started to create the line in brazilian portuguese (my first language) and then I had to translate to english. I've used Polyglot to make multiple language support wich is very easy to use and it's free!
Around 8pm the game was almost ready, I've just working in some bug fix and improvements, like Decals, that makes the environment more interesting.

When I was satisfied with the gameplay, I've worked in the main menu and the loading screen, that took me around 2 hours.

And finally, the game is ready!
I just have to build and upload to Gamejolt, what took about 1-2 hours. And then I finally could sleep with the feeling of mission accomplished!
What went well
- I finalized the game, and I'm very satisfied with it!
- I think I got a really nice graphics and mood in the jam time.
- I've studied and learned some techniques that i hadn't chance to try before.
- I could test an idea for a game I had a long time ago, and receive a lot of high quality feedbacks.
- I really loved the music Luan created for the game, and the mood created by it.
What went wrong
- Unfortunately I couldn't work as much I wanted in the plot, so the background history is not so deep.
- Animations was not that good. I really need to study more.
- Unfortunately I don't know nobody who does voice acting, so I had to work only with subtitles in the game.
Used tools
- Unity
- uMotion
- Polyglot
- Blender 3D
- Substance Painter
- Photoshop
That's all! Thank you for reading, and if you haven’t played Confessional yet, take a chance: https://ldjam.com/events/ludum-dare/41/confessional