I promised myself I wouldn’t get too outlandish…
I’m in! This is probably my 10th or so Ludum Dare, and I hope to produce my 7th actually-submitted entry. I’ll be entering the jam instead of the compo this time, due to the support of my girlfriend. In past Ludum Dares, I have been plagued with two major problems: I get too distracted, and I choose a gameplay concept that is too experimental or that my tools aren’t really built for, so it ends up taking the whole period of the jam just to code, leaving no time for art, sound, levels, or polish of any kind (sometimes failing to produce a playable build at all, sometimes submitting just the barest skeleton of a game). I’m hoping working with someone else will help with the first problem by keeping me focused.
To combat the latter problem, I tried to think of an idea for a more conventional game that would allow me to more easily use the tools I’m already familiar with- I really did! But I just finished brainstorming with my girlfriend and, well… given our shared sense of humor, I should’ve guessed that the resulting idea would be something really friggin’ weird. We managed to include both themes, too. I hope we can finish it!
Tools:
- Programming language: Haxe
- Game engine: HaxeFlixel
- Editor: Atom
- Art: probably GIMP (I was planning on also using assets from OpenGameArt, but let’s just say I don’t think we’ll find very much that is applicable to our game)
- Music: GarageBand if I have time, finding some CC-licensed stuff if I don’t
- Sound: bfxr
Good luck to everyone!