Survive the Barbaric Vikings
Our second Ludumdare but this time we had less time but still had fun!
Things we learned
- Creating weapons that the AI and player use exactly the same way. Don’t have to change anything specific for the AI or player.
- Animations in Unity. Our doors were animated in Unity because they have their own colliders that move
- Complex animations with layers etc.
We couldn’t get in everything we wanted but its still enjoyable with its infinite wave generator!
HOW FAR CAN YOU GET!

Tags: action, gamedev, GameJam, LD37, Ludumdare, Survive the Barbaric Vikings, top down, unity