{"author_link":"\/users\/ashley-pringle","author_name":"Ashley Pringle","author_uid":"ashley-pringle","comments":[],"epoch":1526394024,"event":"LD41","format":"md","ldjam_node_id":96899,"likes":2,"metadata":{"p_key":"115351","p_author":"Ashley Pringle","p_authorkey":"1081373","p_urlkey":"331311","p_title":"LOVE2D Build Scripting","p_cat":"LDJam ","p_event":"LD41","p_time":"1526394024","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1081373","us_name":"Ashley Pringle","us_username":"ashley-pringle","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":81373,"body":"My game The Royale We probably won't get enough votes to be rated, so rather than trying to drum up ratings I though I'd write a bit about the build script I came up with to help me speed things up during this jam. A big part of the reason why I participated in this jam was to smooth out some of the bumps in the process of coding and releasing a game with LOVE2D, and the build process is one of the more boring and tedious parts.\n\nIt's windows command\/batch script and I'm quite happy with the results. Hopefully it could be helpful or educational to some people!\n\nhttps:\/\/blog.ashleypringle.ca\/post\/173926169892\/love2d-build-scripting","comments":2,"comments-timestamp":"2018-05-15T15:11:52Z","created":"2018-05-15T14:14:42Z","files":[],"files-timestamp":0,"id":96899,"love":2,"love-timestamp":"2018-05-15T14:23:18Z","meta":[],"modified":"2018-05-15T15:11:52Z","name":"LOVE2D Build Scripting","node-timestamp":"2018-05-15T14:20:24Z","parent":81374,"parents":[1,5,9,73256,81374],"path":"\/events\/ludum-dare\/41\/the-royale-we\/love2d-build-scripting","published":"2018-05-15T14:20:24Z","scope":"public","slug":"love2d-build-scripting","subsubtype":"","subtype":"","type":"post","version":287148},"node_metadata":{"n_key":"96899","n_urlkey":"331311","n_parent":"81374","n_path":"\/events\/ludum-dare\/41\/the-royale-we\/love2d-build-scripting","n_slug":"love2d-build-scripting","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"81373","n_created":"1526393682","n_modified":"1526397112","n_version":"287148","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/the-royale-we\/love2d-build-scripting","text":"My game The Royale We probably won't get enough votes to be rated, so rather than trying to drum up ratings I though I'd write a bit about the build script I came up with to help me speed things up during this jam. A big part of the reason why I participated in this jam was to smooth out some of the bumps in the process of coding and releasing a game with LOVE2D, and the build process is one of the more boring and tedious parts.\n\nIt's windows command\/batch script and I'm quite happy with the results. Hopefully it could be helpful or educational to some people!\n\nhttps:\/\/blog.ashleypringle.ca\/post\/173926169892\/love2d-build-scripting","title":"LOVE2D Build Scripting","wayback_source":[]}