{"author_link":"\/users\/jani-nykanen","author_name":"Jani Nykanen","author_uid":"jani-nykanen","comments":[],"epoch":1526450932,"event":"LD41","format":"md","ldjam_node_id":97068,"likes":6,"metadata":{"p_key":"115473","p_author":"Jani Nykanen","p_authorkey":"1000444","p_urlkey":"331433","p_title":"Better than last time!","p_cat":"LDJam ","p_event":"LD41","p_time":"1526450932","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1000444","us_name":"Jani Nykanen","us_username":"jani-nykanen","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":444,"body":"![yay.png](\/\/\/raw\/cb1\/z\/14e76.png)\n\nI did better than last time (except graphics where I last time got place 32, but that's understandable since this time I did not focus on graphics). My goal was to get score better than 50% in every genre, and I guess I did (I don't know how many compo entries there were this time, but last time it was over a thousand, so I guess it was about the same amount this time, too EDIT: 1,031). \n\nI still have some room for improvement in innovation and theme, but hey, I got much better score in those than the last time! My goal for next Ludum Dare: get in top 200 in both theme and innovation (probably won't happen, but that's a good goal!)\n\n(I was supposed to opt out the humor, but apparently I forgot)\n\n\n--------\n\n\n**The most important lesson I learned in this Ludum Dare:**\n\n*It does not matter what engine\/programming language you use as long as you know your tool better than your pockets.*\n\nI first thought that I cannot compete Unity and Game Maker developers because they can create content so fast. I wrote my game in C using a self-written 2D software renderer, but since I had a lot of experience in C and I knew my engine very well, I managed to make a game that did pretty well.\n\nSo, I'll be using C next time, too!","comments":4,"comments-timestamp":"2018-05-19T03:12:20Z","created":"2018-05-16T05:58:42Z","files":[],"files-timestamp":0,"id":97068,"love":6,"love-timestamp":"2018-05-19T03:12:19Z","meta":[],"modified":"2018-05-19T03:12:20Z","name":"Better than last time!","node-timestamp":"2018-05-16T06:16:00Z","parent":75280,"parents":[1,5,9,73256,75280],"path":"\/events\/ludum-dare\/41\/the-cavern-of-bad-ideas\/better-than-last-time","published":"2018-05-16T06:08:52Z","scope":"public","slug":"better-than-last-time","subsubtype":"","subtype":"","type":"post","version":287736},"node_metadata":{"n_key":"97068","n_urlkey":"331433","n_parent":"75280","n_path":"\/events\/ludum-dare\/41\/the-cavern-of-bad-ideas\/better-than-last-time","n_slug":"better-than-last-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"444","n_created":"1526450322","n_modified":"1526699540","n_version":"287736","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/the-cavern-of-bad-ideas\/better-than-last-time","text":"![yay.png](\/\/\/raw\/cb1\/z\/14e76.png)\n\nI did better than last time (except graphics where I last time got place 32, but that's understandable since this time I did not focus on graphics). My goal was to get score better than 50% in every genre, and I guess I did (I don't know how many compo entries there were this time, but last time it was over a thousand, so I guess it was about the same amount this time, too EDIT: 1,031). \n\nI still have some room for improvement in innovation and theme, but hey, I got much better score in those than the last time! My goal for next Ludum Dare: get in top 200 in both theme and innovation (probably won't happen, but that's a good goal!)\n\n(I was supposed to opt out the humor, but apparently I forgot)\n\n\n--------\n\n\n**The most important lesson I learned in this Ludum Dare:**\n\n*It does not matter what engine\/programming language you use as long as you know your tool better than your pockets.*\n\nI first thought that I cannot compete Unity and Game Maker developers because they can create content so fast. I wrote my game in C using a self-written 2D software renderer, but since I had a lot of experience in C and I knew my engine very well, I managed to make a game that did pretty well.\n\nSo, I'll be using C next time, too!","title":"Better than last time!","wayback_source":[]}