{"author_link":"\/users\/sprvrn","author_name":"sprvrn","author_uid":"sprvrn","comments":[],"epoch":1526510551,"event":"LD41","format":"md","ldjam_node_id":97120,"likes":0,"metadata":{"p_key":"115509","p_author":"sprvrn","p_authorkey":"1073459","p_urlkey":"331469","p_title":"Pretty crowded dungeon: Post jam update!","p_cat":"LDJam ","p_event":"LD41","p_time":"1526510551","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1073459","us_name":"sprvrn","us_username":"sprvrn","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":73459,"body":"Hello everyone.\nBased on the very good and insightful feedback I got during the rating period, I made a small post jam update:\n- All bugs (that I am aware of) are fixed\n- Added a title screen\n- Press X changed to > Press any key\n- Added various visual effects (particles, +150 score, etc)\n- You no longer loose life when moving on empty cells\n- At the start of the level you get +1 life (before that, the amount of life at the start of the level was calculated like this: 11-level)\n- You get +1 life for each cell matched above 3. (ex. match 3: +1, match 4: +2, etc)\n- Unmovable blocks are occasionally spawning.\n\n** https:\/\/ldjam.com\/events\/ludum-dare\/41\/pretty-crowded-dungeon **\n\nThe gameplay modifications are making giving more freedom for the players, and it makes the unsolvable levels less frequent. I didn't change the way the level are generated yet, because that's a big part and I need more time to work on it.\nThe game probably need to get some new mechanics to spice up the difficulty, because now it's almost endless... \n\n![ld41_003.png](\/\/\/raw\/3fe\/11\/z\/14eae.png)\n\n","comments":0,"created":"2018-05-16T22:29:08Z","files":[],"files-timestamp":0,"id":97120,"love":0,"meta":[],"modified":"2018-05-16T22:43:32Z","name":"Pretty crowded dungeon: Post jam update!","node-timestamp":"2018-05-16T22:43:32Z","parent":73460,"parents":[1,5,9,73256,73460],"path":"\/events\/ludum-dare\/41\/pretty-crowded-dungeon\/pretty-crowded-dungeon-post-jam-update","published":"2018-05-16T22:42:31Z","scope":"public","slug":"pretty-crowded-dungeon-post-jam-update","subsubtype":"","subtype":"","type":"post","version":287906},"node_metadata":{"n_key":"97120","n_urlkey":"331469","n_parent":"73460","n_path":"\/events\/ludum-dare\/41\/pretty-crowded-dungeon\/pretty-crowded-dungeon-post-jam-update","n_slug":"pretty-crowded-dungeon-post-jam-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"73459","n_created":"1526509748","n_modified":"1526510612","n_version":"287906","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/pretty-crowded-dungeon\/pretty-crowded-dungeon-post-jam-update","text":"Hello everyone.\nBased on the very good and insightful feedback I got during the rating period, I made a small post jam update:\n- All bugs (that I am aware of) are fixed\n- Added a title screen\n- Press X changed to > Press any key\n- Added various visual effects (particles, +150 score, etc)\n- You no longer loose life when moving on empty cells\n- At the start of the level you get +1 life (before that, the amount of life at the start of the level was calculated like this: 11-level)\n- You get +1 life for each cell matched above 3. (ex. match 3: +1, match 4: +2, etc)\n- Unmovable blocks are occasionally spawning.\n\n** https:\/\/ldjam.com\/events\/ludum-dare\/41\/pretty-crowded-dungeon **\n\nThe gameplay modifications are making giving more freedom for the players, and it makes the unsolvable levels less frequent. I didn't change the way the level are generated yet, because that's a big part and I need more time to work on it.\nThe game probably need to get some new mechanics to spice up the difficulty, because now it's almost endless... \n\n![ld41_003.png](\/\/\/raw\/3fe\/11\/z\/14eae.png)\n\n","title":"Pretty crowded dungeon: Post jam update!","wayback_source":[]}