{"author_link":"\/users\/abductedplatypus","author_name":"abductedPlatypus","author_uid":"abductedplatypus","comments":[],"epoch":1532280493,"event":"LD42","format":"md","ldjam_node_id":99101,"likes":27,"metadata":{"p_key":"115671","p_author":"abductedPlatypus","p_authorkey":"1009467","p_urlkey":"331636","p_title":"Ratings Quality vs Quantity","p_cat":"LDJam ","p_event":"LD42","p_time":"1532280493","p_likes":"27","p_comments":"0","p_status":"WAYBACK","us_key":"1009467","us_name":"abductedPlatypus","us_username":"abductedplatypus","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":9467,"body":"Hey there! I have something I wanted to share since the \"THIS GAME HAS FEW RATING BUT STILL WON\"-controversy we had last LD (LD and controversies exist in symbiosis). It's not something I need a fix for or I want to point fingers. I just want to speak up about this, now - a bit later -, rather than during the anger of all people who would have loved to see another entry win this or that category. \n\nLast LD I didn't have much time to play a lot of games (LD has an effect on your productivity at school and work the days after), so I rated only 13 games in total. But I did give them a proper amount of feedback on each of the rating categories. I'm not saying that my ratings and reviews are better, but the developers seem to appreciated it a lot, and I even had some more in-depth conversations with some of the devs on the problems I pointed out, which I find both enjoyable and useful. In the same time I could probably have rated 100 games with just saying \"Great game, I enjoyed it a lot!\" and posting daily challenges (\"HELP ME GET TO 100 VOTES\") to attract people to my game. Again, if you want to do that, I won't stop you. I did it too once and, unfortunately, it helped immensely with the amount of ratings.\n\nBut me rating only a few games resulted in getting only slightly over 20 ratings. Which is fine, it's about twice as much as I gave. There is a system in place that gives me more ratings for my \"quality\" reviews. It's dependent on people liking good reviews, so if you see one, __even if you don't agree with everything, just give it a <3__ if you feel the writer put a lot of thought into it.\n\nThis is not my problem, though. The problem is that I got first place in Innovation. I was _really happy_ about that result, especially because I got so few ratings back. However people were _really angry_ that games with a bare minimum ratings got a first place. This made me feel _really sad_ about the result, even though I didn't feel most of my ratings were that out of place.\n\nThis kind of behaviour really makes me want to post a ton of ads and challenges, and spent the least amount of effort on rating games, just to get more ratings. Even though I think the learning process is the core of what Ludum Dare is, which I think requires __Quality feedback, rather than a large Quantity__ of it.\n\n\nI just wanted to say this, I don't think we need another controversial discussion. And as a training (sneaky sellout incoming) you hit that <3 if you like this post, even if you don't agree with it.","comments":4,"comments-timestamp":"2018-07-25T12:30:22Z","created":"2018-07-22T16:50:54Z","files":[],"files-timestamp":0,"id":99101,"love":27,"love-timestamp":"2018-07-25T12:30:26Z","meta":[],"modified":"2018-07-25T12:30:26Z","name":"Ratings Quality vs Quantity","node-timestamp":"2018-07-22T17:28:13Z","parent":99100,"parents":[1,5,9,97793,99100],"path":"\/events\/ludum-dare\/42\/$99100\/ratings-quality-vs-quantity","published":"2018-07-22T17:28:13Z","scope":"public","slug":"ratings-quality-vs-quantity","subsubtype":"","subtype":"","type":"post","version":290852},"node_metadata":{"n_key":"99101","n_urlkey":"331636","n_parent":"99100","n_path":"\/events\/ludum-dare\/42\/$99100\/ratings-quality-vs-quantity","n_slug":"ratings-quality-vs-quantity","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9467","n_created":"1532278254","n_modified":"1532521826","n_version":"290852","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/$99100\/ratings-quality-vs-quantity","text":"Hey there! I have something I wanted to share since the \"THIS GAME HAS FEW RATING BUT STILL WON\"-controversy we had last LD (LD and controversies exist in symbiosis). It's not something I need a fix for or I want to point fingers. I just want to speak up about this, now - a bit later -, rather than during the anger of all people who would have loved to see another entry win this or that category. \n\nLast LD I didn't have much time to play a lot of games (LD has an effect on your productivity at school and work the days after), so I rated only 13 games in total. But I did give them a proper amount of feedback on each of the rating categories. I'm not saying that my ratings and reviews are better, but the developers seem to appreciated it a lot, and I even had some more in-depth conversations with some of the devs on the problems I pointed out, which I find both enjoyable and useful. In the same time I could probably have rated 100 games with just saying \"Great game, I enjoyed it a lot!\" and posting daily challenges (\"HELP ME GET TO 100 VOTES\") to attract people to my game. Again, if you want to do that, I won't stop you. I did it too once and, unfortunately, it helped immensely with the amount of ratings.\n\nBut me rating only a few games resulted in getting only slightly over 20 ratings. Which is fine, it's about twice as much as I gave. There is a system in place that gives me more ratings for my \"quality\" reviews. It's dependent on people liking good reviews, so if you see one, __even if you don't agree with everything, just give it a <3__ if you feel the writer put a lot of thought into it.\n\nThis is not my problem, though. The problem is that I got first place in Innovation. I was _really happy_ about that result, especially because I got so few ratings back. However people were _really angry_ that games with a bare minimum ratings got a first place. This made me feel _really sad_ about the result, even though I didn't feel most of my ratings were that out of place.\n\nThis kind of behaviour really makes me want to post a ton of ads and challenges, and spent the least amount of effort on rating games, just to get more ratings. Even though I think the learning process is the core of what Ludum Dare is, which I think requires __Quality feedback, rather than a large Quantity__ of it.\n\n\nI just wanted to say this, I don't think we need another controversial discussion. And as a training (sneaky sellout incoming) you hit that <3 if you like this post, even if you don't agree with it.","title":"Ratings Quality vs Quantity","wayback_source":[]}