{"author_link":"\/users\/jeremy-ryan","author_name":"Jeremy Ryan","author_uid":"jeremy-ryan","comments":[],"epoch":1533082307,"event":"LD42","format":"md","ldjam_node_id":100778,"likes":6,"metadata":{"p_key":"115826","p_author":"Jeremy Ryan","p_authorkey":"1015034","p_urlkey":"331800","p_title":"Pygame Graphics","p_cat":"LDJam ","p_event":"LD42","p_time":"1533082307","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1015034","us_name":"Jeremy Ryan","us_username":"jeremy-ryan","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":14,"author":15034,"body":"Hello jammers!\n\n## Pygame is slow for jams\n\nI've participated in the compo twice --- both times from scratch with python and pygame. I tend to focus more on graphics and visuals than on complex games, which means lots of development and troubleshooting of makeshift sprite classes specific to that event.\n\n## I'm writing some graphics objects\n\nIn an effort to streamline this process, **I'm writing a few graphics classes for pygame development.** These would hopefully make some aspects of the pygame-compo less painful.\n\nCurrently, I have a couple classes to handle sprites and read spritesheets, but I'm looking to add the following things in the next week and a half before LD42 (probably in order of importance):\n\n- Camerawork *(slowdowns, zooming, panning\/following an object)*\n- Particle effects\n- Non-sprite animation framework *(i.e. animations that just rotate, bounce, or spin)*\n- Menu\/Interface\n\n## Call to action\n\nIf you have used pygame for Ludum Dare or another project, **drop some comments with suggestions** for graphics capabilities you would find useful!\n\nAlternatively, if you want to contribute, **throw me a pull request at https:\/\/github.com\/jeremycryan\/pyracy.** Feel free to use some of this for the upcoming jam; I'm primarily making this to streamline my own process, but it would be awesome if other people benefited from it as well.\n\nThanks!\n","comments":1,"comments-timestamp":"2018-08-01T01:33:04Z","created":"2018-07-31T23:55:07Z","files":[],"files-timestamp":0,"id":100778,"love":6,"love-timestamp":"2018-08-07T13:54:55Z","meta":[],"modified":"2018-08-07T13:54:55Z","name":"Pygame Graphics","node-timestamp":"2018-08-01T00:11:47Z","parent":98615,"parents":[1,5,9,97793,98615],"path":"\/events\/ludum-dare\/42\/rampart\/pygame-graphics","published":"2018-08-01T00:11:47Z","scope":"public","slug":"pygame-graphics","subsubtype":"","subtype":"","type":"post","version":293163},"node_metadata":{"n_key":"100778","n_urlkey":"331800","n_parent":"98615","n_path":"\/events\/ludum-dare\/42\/rampart\/pygame-graphics","n_slug":"pygame-graphics","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15034","n_created":"1533081307","n_modified":"1533650095","n_version":"293163","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/rampart\/pygame-graphics","text":"Hello jammers!\n\n## Pygame is slow for jams\n\nI've participated in the compo twice --- both times from scratch with python and pygame. I tend to focus more on graphics and visuals than on complex games, which means lots of development and troubleshooting of makeshift sprite classes specific to that event.\n\n## I'm writing some graphics objects\n\nIn an effort to streamline this process, **I'm writing a few graphics classes for pygame development.** These would hopefully make some aspects of the pygame-compo less painful.\n\nCurrently, I have a couple classes to handle sprites and read spritesheets, but I'm looking to add the following things in the next week and a half before LD42 (probably in order of importance):\n\n- Camerawork *(slowdowns, zooming, panning\/following an object)*\n- Particle effects\n- Non-sprite animation framework *(i.e. animations that just rotate, bounce, or spin)*\n- Menu\/Interface\n\n## Call to action\n\nIf you have used pygame for Ludum Dare or another project, **drop some comments with suggestions** for graphics capabilities you would find useful!\n\nAlternatively, if you want to contribute, **throw me a pull request at https:\/\/github.com\/jeremycryan\/pyracy.** Feel free to use some of this for the upcoming jam; I'm primarily making this to streamline my own process, but it would be awesome if other people benefited from it as well.\n\nThanks!\n","title":"Pygame Graphics","wayback_source":[]}