{"author_link":"\/users\/paulhocker","author_name":"paulhocker","author_uid":"paulhocker","comments":[],"epoch":1533163967,"event":"LD42","format":"md","ldjam_node_id":101044,"likes":3,"metadata":{"p_key":"115847","p_author":"paulhocker","p_authorkey":"1005112","p_urlkey":"331824","p_title":"We Are In","p_cat":"LDJam ","p_event":"LD42","p_time":"1533163967","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1005112","us_name":"paulhocker","us_username":"paulhocker","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":12,"author":5112,"body":"For this Ludum Dare I have decided to use the Godot Engine. I have been playing around with Godot for some time now and I want to see how it performs during a Game Jam. I have been using Unity \"forever\", but of late I have found the Engine to be full of \"bloat\", and I am still underwhelmed with the Performance of WebGL, not to mention that it still takes well over 10 minutes to make a build for WebGL. I am really looking forward to this Jam.\n\n- Godot 3.x\n- PyxelEdit\n- Bfxr\n- FL Studio\n","comments":0,"created":"2018-08-01T22:49:44Z","files":[],"files-timestamp":0,"id":101044,"love":3,"love-timestamp":"2018-08-03T08:30:06Z","meta":[],"modified":"2018-08-08T23:09:58Z","name":"We Are In","node-timestamp":"2018-08-08T23:09:58Z","parent":101043,"parents":[1,5,9,97793,101043],"path":"\/events\/ludum-dare\/42\/space-escape-4\/we-are-in","published":"2018-08-01T22:52:47Z","scope":"public","slug":"we-are-in","subsubtype":"","subtype":"","type":"post","version":298490},"node_metadata":{"n_key":"101044","n_urlkey":"331824","n_parent":"101043","n_path":"\/events\/ludum-dare\/42\/space-escape-4\/we-are-in","n_slug":"we-are-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5112","n_created":"1533163784","n_modified":"1533769798","n_version":"298490","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/space-escape-4\/we-are-in","text":"For this Ludum Dare I have decided to use the Godot Engine. I have been playing around with Godot for some time now and I want to see how it performs during a Game Jam. I have been using Unity \"forever\", but of late I have found the Engine to be full of \"bloat\", and I am still underwhelmed with the Performance of WebGL, not to mention that it still takes well over 10 minutes to make a build for WebGL. I am really looking forward to this Jam.\n\n- Godot 3.x\n- PyxelEdit\n- Bfxr\n- FL Studio\n","title":"We Are In","wayback_source":[]}