{"author_link":"\/users\/ex3d0","author_name":"EX3D0","author_uid":"ex3d0","comments":[],"epoch":1533257464,"event":"LD42","format":"md","ldjam_node_id":101333,"likes":4,"metadata":{"p_key":"115878","p_author":"EX3D0","p_authorkey":"1011301","p_urlkey":"331856","p_title":"Just Another I'm In Post","p_cat":"LDJam ","p_event":"LD42","p_time":"1533257464","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1011301","us_name":"EX3D0","us_username":"ex3d0","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":4,"author":11301,"body":"Figured I should get around to making one of these posts because it's time for another LD ladies and gentlemen!\n\nAs always here's the tools I'll be using\n\n# Dev Tools\n\n**Language:** C++ (with SFML)\n\n**Text Editor:** Visual Studio Code\n\n**Art:** Aseprite and Photoshop CS6\n\n**Sound:** Ableton Live 9 and Audacity\n\nFairly close to the stack I used in my previous entries however there are some notable changes.\n\nMy previous entries were made using Java + LibGDX which are definitely solid however I want to change things up this time so that's why I'll be using C++ with SFML. Obviously my editor of choice changed from IntelliJ to VS Code to reflect this. I also moved from Piskel to using Aseprite solely because of personal preference.","comments":2,"comments-timestamp":"2018-08-03T12:26:47Z","created":"2018-08-02T22:04:32Z","files":[],"files-timestamp":0,"id":101333,"love":4,"love-timestamp":"2018-08-03T11:17:17Z","meta":[],"modified":"2018-08-03T12:26:47Z","name":"Just Another I'm In Post","node-timestamp":"2018-08-03T00:51:22Z","parent":100040,"parents":[1,5,9,97793,100040],"path":"\/events\/ludum-dare\/42\/claustraphobia\/just-another-im-in-post","published":"2018-08-03T00:51:04Z","scope":"public","slug":"just-another-im-in-post","subsubtype":"","subtype":"","type":"post","version":293980},"node_metadata":{"n_key":"101333","n_urlkey":"331856","n_parent":"100040","n_path":"\/events\/ludum-dare\/42\/claustraphobia\/just-another-im-in-post","n_slug":"just-another-im-in-post","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11301","n_created":"1533247472","n_modified":"1533299207","n_version":"293980","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/claustraphobia\/just-another-im-in-post","text":"Figured I should get around to making one of these posts because it's time for another LD ladies and gentlemen!\n\nAs always here's the tools I'll be using\n\n# Dev Tools\n\n**Language:** C++ (with SFML)\n\n**Text Editor:** Visual Studio Code\n\n**Art:** Aseprite and Photoshop CS6\n\n**Sound:** Ableton Live 9 and Audacity\n\nFairly close to the stack I used in my previous entries however there are some notable changes.\n\nMy previous entries were made using Java + LibGDX which are definitely solid however I want to change things up this time so that's why I'll be using C++ with SFML. Obviously my editor of choice changed from IntelliJ to VS Code to reflect this. I also moved from Piskel to using Aseprite solely because of personal preference.","title":"Just Another I'm In Post","wayback_source":[]}