{"author_link":"\/users\/ex3d0","author_name":"EX3D0","author_uid":"ex3d0","comments":[],"epoch":1533574202,"event":"LD42","format":"md","ldjam_node_id":101803,"likes":5,"metadata":{"p_key":"115933","p_author":"EX3D0","p_authorkey":"1011301","p_urlkey":"331913","p_title":"Themes: Round 2","p_cat":"LDJam ","p_event":"LD42","p_time":"1533574202","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1011301","us_name":"EX3D0","us_username":"ex3d0","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":4,"author":11301,"body":"![unknown (1).png](\/\/\/raw\/52c\/2\/z\/151e7.png)\n**Light is key (+1):** Could genuinely be an interesting theme.\n\n**Evolve (0):** I dislike it but at the same time I realize it can be a good theme.\n\n**You start with everything and end with nothing (-1):** Too specific of a theme.\n\n**Four elements (-1):** Unoriginal and too specific.\n\n**Decay (+1):** Generally a good theme.\n\n**Use the enemies to win (-1):** Unoriginal.\n\n**Duplication (+1):** A good theme with a solid set of ideas.\n\n**Expanding environment (-1):** Unoriginal and too vague.\n\n**Safe in the dark (0):** Really just a more specific version of Light is key.\n\n**Tiny machines (-1):** This idea really just refuses to die doesn't it?\n\n**3 rules (-1):** Forcing a gameplay limitation on the developer is never a good thing.\n\n**You can't control the player (-1):** This goes in the unoriginality category.\n\n**Alchemy and magic (+1):** Fairly open ended and I've never made a game with a magic element so it could be interesting.\n\n**Four colour palette (-1):** This theme wasn't good when it was suggested in every previous LD as *Only 3 colors*, why should this one be any different?\n\n**What you create you must destroy (-1):** It's a bit too specific for my taste. This theme forces pretty much any game to have some kind of sandbox element.\n\n**One of you is a traitor! (-1):** The overwhelming majority of ideas for this requires multiplayer which is unreasonable for most in a 2 day game jam.","comments":2,"comments-timestamp":"2018-08-07T02:49:24Z","created":"2018-08-05T01:45:44Z","files":[],"files-timestamp":0,"id":101803,"love":5,"love-timestamp":"2018-08-07T10:50:24Z","meta":[],"modified":"2018-08-07T10:50:24Z","name":"Themes: Round 2","node-timestamp":"2018-08-06T16:52:49Z","parent":100040,"parents":[1,5,9,97793,100040],"path":"\/events\/ludum-dare\/42\/claustraphobia\/themes-round-2","published":"2018-08-06T16:50:02Z","scope":"public","slug":"themes-round-2","subsubtype":"","subtype":"","type":"post","version":295816},"node_metadata":{"n_key":"101803","n_urlkey":"331913","n_parent":"100040","n_path":"\/events\/ludum-dare\/42\/claustraphobia\/themes-round-2","n_slug":"themes-round-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11301","n_created":"1533433544","n_modified":"1533639024","n_version":"295816","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/claustraphobia\/themes-round-2","text":"![unknown (1).png](\/\/\/raw\/52c\/2\/z\/151e7.png)\n**Light is key (+1):** Could genuinely be an interesting theme.\n\n**Evolve (0):** I dislike it but at the same time I realize it can be a good theme.\n\n**You start with everything and end with nothing (-1):** Too specific of a theme.\n\n**Four elements (-1):** Unoriginal and too specific.\n\n**Decay (+1):** Generally a good theme.\n\n**Use the enemies to win (-1):** Unoriginal.\n\n**Duplication (+1):** A good theme with a solid set of ideas.\n\n**Expanding environment (-1):** Unoriginal and too vague.\n\n**Safe in the dark (0):** Really just a more specific version of Light is key.\n\n**Tiny machines (-1):** This idea really just refuses to die doesn't it?\n\n**3 rules (-1):** Forcing a gameplay limitation on the developer is never a good thing.\n\n**You can't control the player (-1):** This goes in the unoriginality category.\n\n**Alchemy and magic (+1):** Fairly open ended and I've never made a game with a magic element so it could be interesting.\n\n**Four colour palette (-1):** This theme wasn't good when it was suggested in every previous LD as *Only 3 colors*, why should this one be any different?\n\n**What you create you must destroy (-1):** It's a bit too specific for my taste. This theme forces pretty much any game to have some kind of sandbox element.\n\n**One of you is a traitor! (-1):** The overwhelming majority of ideas for this requires multiplayer which is unreasonable for most in a 2 day game jam.","title":"Themes: Round 2","wayback_source":[]}