{"author_link":"\/users\/radow","author_name":"radow","author_uid":"radow","comments":[],"epoch":1533555042,"event":"LD42","format":"md","ldjam_node_id":102355,"likes":7,"metadata":{"p_key":"115999","p_author":"radow","p_authorkey":"1075872","p_urlkey":"331981","p_title":"So it continues.","p_cat":"LDJam ","p_event":"LD42","p_time":"1533555042","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1075872","us_name":"radow","us_username":"radow","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":4,"author":75872,"body":"![ld42theme1.png](\/\/\/raw\/068\/21\/z\/151c5.png)\n**One bullet (0)** - I could see some interesting story based games here, yet as a mechanic it seems cluky. Most of all I don't want to test 200 games later on that have to do with firing and retrieving bullets all the time.  \n**One minute (-1)** - much too generic and limiting at the same time. There can be fun games within this theme, but again: testing would be very annoying.  \n**Dying planet (+1)** - only a setting, so not really that great, but I like it :P  \n**Ancient world(+1)** - same as above.  \n**Two points of view (+1)** - This actually gives many possibilities for both narrative and mechanic design.  \n**Fragile(+1)** - very non-descriptive. I still gave it a plus because it immediately gave me a bunch of ideas I really like.    \n**It's spreading (0)** - there are so many games with this theme already and most of them are just so stressful.   \n**Inconvenient super powers (-1)** - Themes like this come up every time. I don't doubt that good games within this theme are possible, but it's jsut to limiting and will result in clunky games.  \n**Start with nothing (-1)** - so basically any progression game ever?  \n**Running out of space (0)** - don't like it, but technically a decent theme. Not very original thought.  \n**Nothing is explained (+1)** - mechanically this is already the case with most jam entries, so I was about to give it a (0), however if people really take to it as a theme, the resulting games might actually have better learning-concepts without overtly stating rules or having a tutorial?   \n**If you don't see it, it doesn't exist (0)** - Could result in many similar games. But solid theme.  \n**Color as a gameplay feature (-1)** - too many games have done this recently.  \n**One enemy only (0)** - sure why not.  \n**Build a dungeon (0)** - too specific, but why not.  \n**Control two things at once (-1)** - forcing games to be clunky in a gamejam that will already result in many clunky games is just not a good idea.  \n\nSo yea, quite a few cop-out reasons by me. But no 42 puns made it to round 1, so I'm kinda happy.\n\n","comments":0,"created":"2018-08-06T11:15:41Z","files":[],"files-timestamp":0,"id":102355,"love":7,"love-timestamp":"2018-08-06T13:48:25Z","meta":[],"modified":"2018-08-06T13:48:25Z","name":"So it continues.","node-timestamp":"2018-08-06T11:30:42Z","parent":101902,"parents":[1,5,9,97793,101902],"path":"\/events\/ludum-dare\/42\/comfort-zone\/so-it-continues","published":"2018-08-06T11:30:42Z","scope":"public","slug":"so-it-continues","subsubtype":"","subtype":"","type":"post","version":295455},"node_metadata":{"n_key":"102355","n_urlkey":"331981","n_parent":"101902","n_path":"\/events\/ludum-dare\/42\/comfort-zone\/so-it-continues","n_slug":"so-it-continues","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"75872","n_created":"1533554141","n_modified":"1533563305","n_version":"295455","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/comfort-zone\/so-it-continues","text":"![ld42theme1.png](\/\/\/raw\/068\/21\/z\/151c5.png)\n**One bullet (0)** - I could see some interesting story based games here, yet as a mechanic it seems cluky. Most of all I don't want to test 200 games later on that have to do with firing and retrieving bullets all the time.  \n**One minute (-1)** - much too generic and limiting at the same time. There can be fun games within this theme, but again: testing would be very annoying.  \n**Dying planet (+1)** - only a setting, so not really that great, but I like it :P  \n**Ancient world(+1)** - same as above.  \n**Two points of view (+1)** - This actually gives many possibilities for both narrative and mechanic design.  \n**Fragile(+1)** - very non-descriptive. I still gave it a plus because it immediately gave me a bunch of ideas I really like.    \n**It's spreading (0)** - there are so many games with this theme already and most of them are just so stressful.   \n**Inconvenient super powers (-1)** - Themes like this come up every time. I don't doubt that good games within this theme are possible, but it's jsut to limiting and will result in clunky games.  \n**Start with nothing (-1)** - so basically any progression game ever?  \n**Running out of space (0)** - don't like it, but technically a decent theme. Not very original thought.  \n**Nothing is explained (+1)** - mechanically this is already the case with most jam entries, so I was about to give it a (0), however if people really take to it as a theme, the resulting games might actually have better learning-concepts without overtly stating rules or having a tutorial?   \n**If you don't see it, it doesn't exist (0)** - Could result in many similar games. But solid theme.  \n**Color as a gameplay feature (-1)** - too many games have done this recently.  \n**One enemy only (0)** - sure why not.  \n**Build a dungeon (0)** - too specific, but why not.  \n**Control two things at once (-1)** - forcing games to be clunky in a gamejam that will already result in many clunky games is just not a good idea.  \n\nSo yea, quite a few cop-out reasons by me. But no 42 puns made it to round 1, so I'm kinda happy.\n\n","title":"So it continues.","wayback_source":[]}