Round 2
Light is key: -1
Evolve: 0
You start with everything and end with nothing: -1
Four elements: 0
Decay: +1
Use the enemies to win: -1
Duplication: -1
Expanding environment: -1
Safe in the dark: 1
Tiny machines: -1
3 Rules: 0
You can't control the player: -1
Alchemy & Magic: 0
Four-colour palette: -1
What you create you must destroy: -1
One of you is a traitor: -1
Overall, the themes were better than in the first round.