Round 2

Light is key: -1 Evolve: 0 You start with everything and end with nothing: -1 Four elements: 0 Decay: +1 Use the enemies to win: -1 Duplication: -1 Expanding environment: -1 Safe in the dark: 1 Tiny machines: -1 3 Rules: 0 You can't control the player: -1 Alchemy & Magic: 0 Four-colour palette: -1 What you create you must destroy: -1 One of you is a traitor: -1

Overall, the themes were better than in the first round.