{"author_link":"\/users\/pebkac","author_name":"pebkac","author_uid":"pebkac","comments":[],"epoch":1533649298,"event":"LD42","format":"md","ldjam_node_id":103111,"likes":3,"metadata":{"p_key":"116092","p_author":"pebkac","p_authorkey":"1001174","p_urlkey":"332074","p_title":"Theme voting round 3","p_cat":"LDJam ","p_event":"LD42","p_time":"1533649298","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1001174","us_name":"pebkac","us_username":"pebkac","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":1174,"body":"Doing break-downs of the themes seems to be popular these days, so I thought I'd take a crack at it too:\n\n**It's not a bug, it's a feature**\nDon't vote for this; it's hard enough to tell them apart without people intentionally trying to create bugs...\n\n**You can't save them all**\nNice one: leaves lot of room for people to design ideas around about what to save, how to protect etc.\n\n**You are the final boss**\nMeh, this is pretty limiting, and as a player you get lots of gameplay before facing the boss (who is only one facet of gameplay). This theme would clamp down gameplay to only that element.\n\n**Death is useful**\nCould be OK, leaves a lot of space for interpretation.\n\n**Find it, protect it**\nA bit too broad in my opinion.\n\n**Shadows**\nThis will push games into a direction where lights\/shading is probably necessary and not every engine\/homebrew lighting code is up to spliff. Not a fan.\n\n**Light is dangerous**\nSee 'Shadows'\n\n**The game rules change after each failure**\nThis could definitely be interesting.\n\n**Floating islands**\nI don't exactly know if this is really a 'theme', but it sure leaves room to be creative. +1.\n\n**the more you use an action the worse it will perform**\nNO! The rewaring thing about games is that your abilities grow stringer, not weaker. As a theme this idea is extremely limiting, and it chips away player agency.\n\n**You control the environment, not player**\nAgain, a bad theme if we look at player agency. Feeling in control is a big part of the gaming experience.\n\n**Craft your own magic**\nNice, leaves a lot of room for game concepts and theme ideas.\n\n**I have been here before**\nKinda specific?\n\n**You are not the main character**\nAgency. See 'control the environment'.\n\n**Shelter**\nFine. Maybe not the most sparkling theme here, but nice and open to interpretation.\n\n**Night is coming**\nAlso nice and open for interpretation.","comments":0,"created":"2018-08-07T13:32:08Z","files":[],"files-timestamp":0,"id":103111,"love":3,"love-timestamp":"2018-08-07T14:32:09Z","meta":[],"modified":"2018-08-07T14:32:09Z","name":"Theme voting round 3","node-timestamp":"2018-08-07T13:41:38Z","parent":98909,"parents":[1,5,9,97793,98909],"path":"\/events\/ludum-dare\/42\/$98909\/theme-voting-round-3","published":"2018-08-07T13:41:38Z","scope":"public","slug":"theme-voting-round-3","subsubtype":"","subtype":"","type":"post","version":296631},"node_metadata":{"n_key":"103111","n_urlkey":"332074","n_parent":"98909","n_path":"\/events\/ludum-dare\/42\/$98909\/theme-voting-round-3","n_slug":"theme-voting-round-3","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1174","n_created":"1533648728","n_modified":"1533652329","n_version":"296631","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/$98909\/theme-voting-round-3","text":"Doing break-downs of the themes seems to be popular these days, so I thought I'd take a crack at it too:\n\n**It's not a bug, it's a feature**\nDon't vote for this; it's hard enough to tell them apart without people intentionally trying to create bugs...\n\n**You can't save them all**\nNice one: leaves lot of room for people to design ideas around about what to save, how to protect etc.\n\n**You are the final boss**\nMeh, this is pretty limiting, and as a player you get lots of gameplay before facing the boss (who is only one facet of gameplay). This theme would clamp down gameplay to only that element.\n\n**Death is useful**\nCould be OK, leaves a lot of space for interpretation.\n\n**Find it, protect it**\nA bit too broad in my opinion.\n\n**Shadows**\nThis will push games into a direction where lights\/shading is probably necessary and not every engine\/homebrew lighting code is up to spliff. Not a fan.\n\n**Light is dangerous**\nSee 'Shadows'\n\n**The game rules change after each failure**\nThis could definitely be interesting.\n\n**Floating islands**\nI don't exactly know if this is really a 'theme', but it sure leaves room to be creative. +1.\n\n**the more you use an action the worse it will perform**\nNO! The rewaring thing about games is that your abilities grow stringer, not weaker. As a theme this idea is extremely limiting, and it chips away player agency.\n\n**You control the environment, not player**\nAgain, a bad theme if we look at player agency. Feeling in control is a big part of the gaming experience.\n\n**Craft your own magic**\nNice, leaves a lot of room for game concepts and theme ideas.\n\n**I have been here before**\nKinda specific?\n\n**You are not the main character**\nAgency. See 'control the environment'.\n\n**Shelter**\nFine. Maybe not the most sparkling theme here, but nice and open to interpretation.\n\n**Night is coming**\nAlso nice and open for interpretation.","title":"Theme voting round 3","wayback_source":[]}