Team Cocoa Moss is IN for LD42!
Greetings fellow jammers! My name is DDRKirby(ISQ) -- you may recognize me from past LD entries such as Ripple Runner, Samurai Shaver, and most recently Goodnight Meowmie.
@xellaya and I will be joining in again for round 42 of Ludum Dare! I'm a seasoned veteran at this point -- this will be my 19th time doing LD, and my 11th time working together with @xellaya. We have no idea what will come out of LD for us this time, as we've kind of checked off our bucket list with our previous entries, so we'll just have to see what happens.
I'll be using some janky starter code, as well as the standard rundown of tools:
- Unity3D with Monodevelop as IDE, deploying to WebGL
- FL Studio for music and audio
- LabChirp and Freesound for any additional sfx needs
- Paint Tool SAI/Photoshop/Illustrator for @xellaya's art and animation
- GIMP for any additional image processing I need to do on my end
- Aseprite if we do any pixel art
- Tiled and Tiled2Unity if we end up needing tilemaps
I've been using LeanTween for a while now, but this time around I'm adding Sinput, made by our very own community's @sophie-houlden to my Unity stack this time around. Sinput is an input wrapper that aims to simplify a lot of common headaches that you run into with Unity's API, and in generally just do The Right Thing that you'd want it to do. Looking forward to using it!
Normally I list some goals and/or hopes that I have for the jam, but honestly I don't really have anything in mind this time, besides not killing myself and making sure to treat myself well through the whole thing.
Still have a few things to do, most notably the tradition of going and stocking up on groceries and snacks (always an important part of LD!)...
See you guys at the starting line!