{"author_link":"\/users\/max-s","author_name":"Max S.","author_uid":"max-s","comments":[],"epoch":1534780915,"event":"LD42","format":"md","ldjam_node_id":104276,"likes":1,"metadata":{"p_key":"116223","p_author":"Max S.","p_authorkey":"1058475","p_urlkey":"332210","p_title":"Huge performance update!","p_cat":"LDJam ","p_event":"LD42","p_time":"1534780915","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1058475","us_name":"Max S.","us_username":"max-s","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":58475,"body":"We are proud that we could upload now version 1.3 of [Junk Rover](https:\/\/ldjam.com\/events\/ludum-dare\/42\/junk-rover\/) :)\n\nWe nearly doubled the performance of our game, so it's much nicer to play.\n\nTo explain it a little bit, we don't edited any of our scripts or assets, it was just one little toggle called \"Graphics Jobs\", deeply buried in the settings of Unity. \nWe are also made some other big improvements, but they are all self coded and need a lot of work, so\nwe don't implement them yet because of the game jam.\n\nEveryone, have a great day!\n\n![Showcase1.png](\/\/\/raw\/b64\/e\/z\/1a503.png)","comments":1,"comments-timestamp":"2018-08-20T16:24:16Z","created":"2018-08-08T21:05:44Z","files":[],"files-timestamp":0,"id":104276,"love":1,"love-timestamp":"2018-08-20T16:07:24Z","meta":[],"modified":"2018-08-20T16:24:16Z","name":"Huge performance update!","node-timestamp":"2018-08-20T16:01:55Z","parent":104142,"parents":[1,5,9,97793,104142],"path":"\/events\/ludum-dare\/42\/junk-rover\/huge-performance-update","published":"2018-08-20T16:01:55Z","scope":"public","slug":"huge-performance-update","subsubtype":"","subtype":"","type":"post","version":353093},"node_metadata":{"n_key":"104276","n_urlkey":"332210","n_parent":"104142","n_path":"\/events\/ludum-dare\/42\/junk-rover\/huge-performance-update","n_slug":"huge-performance-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"58475","n_created":"1533762344","n_modified":"1534782256","n_version":"353093","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/junk-rover\/huge-performance-update","text":"We are proud that we could upload now version 1.3 of [Junk Rover](https:\/\/ldjam.com\/events\/ludum-dare\/42\/junk-rover\/) :)\n\nWe nearly doubled the performance of our game, so it's much nicer to play.\n\nTo explain it a little bit, we don't edited any of our scripts or assets, it was just one little toggle called \"Graphics Jobs\", deeply buried in the settings of Unity. \nWe are also made some other big improvements, but they are all self coded and need a lot of work, so\nwe don't implement them yet because of the game jam.\n\nEveryone, have a great day!\n\n![Showcase1.png](\/\/\/raw\/b64\/e\/z\/1a503.png)","title":"Huge performance update!","wayback_source":[]}