{"author_link":"\/users\/hhsaez","author_name":"hhsaez","author_uid":"hhsaez","comments":[],"epoch":1533769326,"event":"LD42","format":"md","ldjam_node_id":104310,"likes":4,"metadata":{"p_key":"116228","p_author":"hhsaez","p_authorkey":"1036158","p_urlkey":"332215","p_title":"I'm in!","p_cat":"LDJam ","p_event":"LD42","p_time":"1533769326","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1036158","us_name":"hhsaez","us_username":"hhsaez","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":3,"author":36158,"body":"I'll try to keep things simpler this time, as I almost didn't complete my previous game. \n\nMy tools:\n\n* Crimild, my own game engine (http:\/\/crimild.hhsaez.com)\n* Emacs for editing\n* Xcode\/Visual Studio for debugging \n* Gimp and Blender for graphics\n* Not sure what to do about sounds yet\n\nThis time around I'm planning on using Emscripten to provide a web version of my game along with Mac and Windows executables.\n\nGLHF!\n\n","comments":7,"comments-timestamp":"2018-08-09T19:08:45Z","created":"2018-08-08T21:40:17Z","files":[],"files-timestamp":0,"id":104310,"love":4,"love-timestamp":"2018-08-09T00:00:46Z","meta":[],"modified":"2018-08-09T19:08:45Z","name":"I'm in!","node-timestamp":"2018-08-08T23:02:06Z","parent":102572,"parents":[1,5,9,97793,102572],"path":"\/events\/ludum-dare\/42\/$102572\/im-in","published":"2018-08-08T23:02:06Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":298482},"node_metadata":{"n_key":"104310","n_urlkey":"332215","n_parent":"102572","n_path":"\/events\/ludum-dare\/42\/$102572\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36158","n_created":"1533764417","n_modified":"1533841725","n_version":"298482","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/$102572\/im-in","text":"I'll try to keep things simpler this time, as I almost didn't complete my previous game. \n\nMy tools:\n\n* Crimild, my own game engine (http:\/\/crimild.hhsaez.com)\n* Emacs for editing\n* Xcode\/Visual Studio for debugging \n* Gimp and Blender for graphics\n* Not sure what to do about sounds yet\n\nThis time around I'm planning on using Emscripten to provide a web version of my game along with Mac and Windows executables.\n\nGLHF!\n\n","title":"I'm in!","wayback_source":[]}