{"author_link":"\/users\/rjhelms","author_name":"rjhelms","author_uid":"rjhelms","comments":[],"epoch":1533789180,"event":"LD42","format":"md","ldjam_node_id":104541,"likes":3,"metadata":{"p_key":"116260","p_author":"rjhelms","p_authorkey":"1000104","p_urlkey":"332248","p_title":"Here comes my 10th Ludum Dare!","p_cat":"LDJam ","p_event":"LD42","p_time":"1533789180","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1000104","us_name":"rjhelms","us_username":"rjhelms","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":8,"author":104,"body":"I was on the fence about doing this one - life is busy, and the earlier start isn't great for me - but I'd feel like a dingus if I skipped it and ended up just sat around all weekend, so **I'm in!**\n\nThe toolchain's pretty tried-and-true at this point, so no big changes:\n\n* **Engine:** Unity 2018.2\n* **IDE:** Visual Studio 2017\n* **Graphics:** Adobe Photoshop\n* **Sound:** Cockos REAPER, [Chiptone](http:\/\/sfbgames.com\/chiptone\/), some synths and guitar\n* **Source Control:** GitHub\n\nBeyond that, I think I'm going to try to break out of my usual mold this Ludum Dare - I've got a good groove going of retro-looking 2D arcade games, and while that's always been good fun I think it might be getting a little stale. Depending on the theme, maybe I'll try my hand at some retro-looking 3D! [Catacomb Abyss](http:\/\/www.mobygames.com\/images\/promo\/original\/1487157642-3355243049.png), anyone?","comments":3,"comments-timestamp":"2018-08-09T13:03:14Z","created":"2018-08-09T03:20:17Z","files":[],"files-timestamp":0,"id":104541,"love":3,"love-timestamp":"2018-08-09T05:09:14Z","meta":[],"modified":"2018-08-09T13:03:14Z","name":"Here comes my 10th Ludum Dare!","node-timestamp":"2018-08-09T04:33:00Z","parent":104540,"parents":[1,5,9,97793,104540],"path":"\/events\/ludum-dare\/42\/disaster-at-starbase-7\/here-comes-my-10th-ludum-dare","published":"2018-08-09T04:33:00Z","scope":"public","slug":"here-comes-my-10th-ludum-dare","subsubtype":"","subtype":"","type":"post","version":298845},"node_metadata":{"n_key":"104541","n_urlkey":"332248","n_parent":"104540","n_path":"\/events\/ludum-dare\/42\/disaster-at-starbase-7\/here-comes-my-10th-ludum-dare","n_slug":"here-comes-my-10th-ludum-dare","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"104","n_created":"1533784817","n_modified":"1533819794","n_version":"298845","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/disaster-at-starbase-7\/here-comes-my-10th-ludum-dare","text":"I was on the fence about doing this one - life is busy, and the earlier start isn't great for me - but I'd feel like a dingus if I skipped it and ended up just sat around all weekend, so **I'm in!**\n\nThe toolchain's pretty tried-and-true at this point, so no big changes:\n\n* **Engine:** Unity 2018.2\n* **IDE:** Visual Studio 2017\n* **Graphics:** Adobe Photoshop\n* **Sound:** Cockos REAPER, [Chiptone](http:\/\/sfbgames.com\/chiptone\/), some synths and guitar\n* **Source Control:** GitHub\n\nBeyond that, I think I'm going to try to break out of my usual mold this Ludum Dare - I've got a good groove going of retro-looking 2D arcade games, and while that's always been good fun I think it might be getting a little stale. Depending on the theme, maybe I'll try my hand at some retro-looking 3D! [Catacomb Abyss](http:\/\/www.mobygames.com\/images\/promo\/original\/1487157642-3355243049.png), anyone?","title":"Here comes my 10th Ludum Dare!","wayback_source":[]}