{"author_link":"\/users\/jeremy-ryan","author_name":"Jeremy Ryan","author_uid":"jeremy-ryan","comments":[],"epoch":1533861943,"event":"LD42","format":"md","ldjam_node_id":105609,"likes":2,"metadata":{"p_key":"116387","p_author":"Jeremy Ryan","p_authorkey":"1015034","p_urlkey":"332383","p_title":"Pygame Graphics Tools","p_cat":"LDJam ","p_event":"LD42","p_time":"1533861943","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1015034","us_name":"Jeremy Ryan","us_username":"jeremy-ryan","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":14,"author":15034,"body":"*I'm working on some game prototyping tools for pygame. You can see my [progress so far](https:\/\/github.com\/jeremycryan\/pyracy) on Github.*\n\n## Using Pygame?\n\nI wrote some tools to handle sprites, particle effects, and camerawork, which I'm hoping to use for LD42 to free up the time I normally spend on pygame tedium.\n\nIf you use pygame, it would be awesome if you could give it a look! I might work more on this before LD43 with improvements and more tools.\n\n![TestSprite.png](\/\/\/raw\/aba\/3\/z\/153cb.png)\n\nhttps:\/\/github.com\/jeremycryan\/pyracy","comments":0,"created":"2018-08-10T00:33:16Z","files":[],"files-timestamp":0,"id":105609,"love":2,"love-timestamp":"2018-08-10T01:23:06Z","meta":[],"modified":"2018-08-10T01:23:06Z","name":"Pygame Graphics Tools","node-timestamp":"2018-08-10T00:45:43Z","parent":98615,"parents":[1,5,9,97793,98615],"path":"\/events\/ludum-dare\/42\/rampart\/pygame-graphics-tools","published":"2018-08-10T00:45:43Z","scope":"public","slug":"pygame-graphics-tools","subsubtype":"","subtype":"","type":"post","version":300418},"node_metadata":{"n_key":"105609","n_urlkey":"332383","n_parent":"98615","n_path":"\/events\/ludum-dare\/42\/rampart\/pygame-graphics-tools","n_slug":"pygame-graphics-tools","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15034","n_created":"1533861196","n_modified":"1533864186","n_version":"300418","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/rampart\/pygame-graphics-tools","text":"*I'm working on some game prototyping tools for pygame. You can see my [progress so far](https:\/\/github.com\/jeremycryan\/pyracy) on Github.*\n\n## Using Pygame?\n\nI wrote some tools to handle sprites, particle effects, and camerawork, which I'm hoping to use for LD42 to free up the time I normally spend on pygame tedium.\n\nIf you use pygame, it would be awesome if you could give it a look! I might work more on this before LD43 with improvements and more tools.\n\n![TestSprite.png](\/\/\/raw\/aba\/3\/z\/153cb.png)\n\nhttps:\/\/github.com\/jeremycryan\/pyracy","title":"Pygame Graphics Tools","wayback_source":[]}